Project Zomboid

Project Zomboid

Cheat Menu V2.9.1
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更新:2020年5月6日 @ 9時33分

Added a framework for adding custom definitions to the Vehicle spawner.
Added support for Filibuster's Used Cars and M113A1, definitions courtesy of OhGodSpidersNo.

更新:2020年3月14日 @ 15時08分

更新:2020年3月14日 @ 10時53分

Fixed mod not loading on server

更新:2020年3月9日 @ 7時44分

Hotfix for CrucibleUI require calls

更新:2020年3月8日 @ 23時41分

Refactored ISUICheatMenu, mod now works with Debug Mode enabled & should solve issues with large mods.
Replaced Teleport & GPS with the Teleport Menu, which has POIs for every vanilla map & a (theoretically) infinite number of custom teleport locations.
Infinite Carryweight now persists.
Added a proper colour slider to vehicle options, should make changing colour a lot more intuitive.
Clarified how to use the Vehicle Selection tool.
Vehicle Selection Tool now notifies you upon successfully selecting a vehicle.
Rewrote Delete Mode.
Made Terraform Mode separate from Delete Mode.
Rearranged the Cheat Menu.
Fixed Cheat Menu not showing up in co-op servers. Will now show up for hosts & admins.
Fixed Instant Actions not working on Build 39.
Fixed zombies spawning naked.

Item Spawner changes:
Added sort and amount buttons
Added mousewheel scroll support

更新:2020年1月25日 @ 2時25分

更新:2020年1月24日 @ 20時04分

Restored God Mode to the way it worked pre 2.8.
God Mode now disables the Zombie Dragdown Instakill sandbox option when enabled.
Fixed Instant Actions not applying to certain inventory transfers
Fixed No Boredom
Modified how HandleToggle() works, let me know if anything starts acting odd.
Increased the amount of health that Prevent Death adds when the health threshold is reached, from 200 to 2000.
Fixed the Lua Interpreter window not being correctly resized after closing the Import/Export window.

更新:2019年11月24日 @ 21時09分

更新:2019年11月24日 @ 16時57分

Hotfixed the item spawner not opening on Build 40 & below.

更新:2019年11月13日 @ 1時48分

Added CrucibleUI, a work-in-progress item spawner.
Fixed a minor bug where Cheat Menu would try to pass a nil variable to setGodMod on game load.