Counter-Strike 2

Counter-Strike 2

Vaneri
Viser 1-10 af 12 forekomster
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Opdatering: 30. aug. 2015 kl. 12:31

Last update before contest ends.

- Fixed glowing models
- New screenshots from latest version
- Improved BOT navigation

Opdatering: 30. aug. 2015 kl. 7:32

- Fixed hovering & too early fading prop near site B
- Fixed few wrongly lit props
- Fixed some shiny textures
- Fixed some odd shadows
- Fixed fog difference while entering from office to outside
- Changed some cable widths from 2 to 1
- Added some additional decals
- Detailed T-base a bit more
- Replaced few textures with others
- Tuned up bot navigation file
- Tiny fixes and adjustments all over the map

Opdatering: 29. aug. 2015 kl. 13:51

- Fixed misaligned detail brush
- Fixed hovering ladders
- Fixed wrongly lit tarp
- Fixed windows being covered by a wall (misplaced brush)
- Fixed steam sound being played too long
- Fixed misaligned texture
- Fixed hovering chair prop
- Fixed being able to stand on a map at the wall
- Made a round corner in the map even more round
- Added sounds for spinning vents
- Detailed building roof near bombsite B
- Detailed connecting room near hole in the wall
- Added missing soundscape near the connecting room
- Changed few textures within the map to others
- Reduced fog a bit within the map area
- Removed accidental cow moo sound from soundscapes
- Adjusted navigation meshes for bots
- Miscellaneous fixes

Opdatering: 28. aug. 2015 kl. 9:39

- Added windows, pipes and other additional props to warehouse area
- Added pipes, garbage, trash, etc models around the map to improve visual change
- Remade area leading to B seen from T-side, near sewer exit. It is now more round
- Remade the building area near leading to A from T-side
- Retouched several areas of the map
- Removed barrelprop near the underground area leading to B from blocking players
- Tuned up bot navigation file
- New screenshots for workshop
- Lots, lots other improvements

Opdatering: 25. aug. 2015 kl. 11:15

Per player feedback:
- Fixed misplaced clipbrush that blocked players
- Fixed a corner where you could bump into
- Fixed odd shadows inside warehouse
- Fixed hovering prop

Other changes:
- Fixed some lighting issues
- Fixed spectator radar - it now shows correct locations
- Fixed a wrongly placed model
- Added more details to warehouse, middle area and other places in the map
- Bombsite B money pile now spits money upon bomb explosion
- Continued overall polishing
- Miscellaneous fixes

Opdatering: 23. aug. 2015 kl. 9:23

- Added more details to the map
- Added more detail models to the map
- Adjusted lighting in some areas
- Optimised the map further
- Started polishing process
- Fixed spectator radar not showing properly
- Updated screenshots on workshop
- Other things that do not come to my mind right now

Opdatering: 22. aug. 2015 kl. 12:41

- Added spectate radar image
- Tuned normal radar image
- Updated radar image on workshop screenshots
- Fixed one-way penetration on wall, chikenwire near Garage entrance (T-side)
- Nodrawed remaining faces
- Adjusted some model fading distance
- Adjusted 3Dskybox a bit
- Optimized the map even more

Opdatering: 21. aug. 2015 kl. 15:30

- Added 3D skybox
- Fixed some fade errors
- Added more clip brushes
- Added bit more details
- Tuned the bot navigation file
- Slight gameplay related tuneups
- Optimized the map further
-- lightmaps
-- detail pass
-- nodraw pass
-- adjusted models draw distance


Opdatering: 19. aug. 2015 kl. 13:50

- Fixed wrong radar image display

Opdatering: 19. aug. 2015 kl. 13:20

- Moved T-spawn a bit back, crated new area for it
- Changed route / added new route for CT-side to B-bombsite
- Fixed some props fading off too early
- Fixed some props hovering
- Fixed some props having odd shadows
- Fixed few more bomb stuck spots
- Rearranged navigation file for bots
- New radar image to reflect upon changes made
- Added more details, props, etc
- Added more clip brushes to prevent players bumping into corners
- Updated screenshots from the map

Propably some other things i can't just now remember.