Call to Arms

Call to Arms

Teheran City (Day)
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Update: 11 sep 2015 om 13:03

Finally! I fixed the problem on the grm side, wich causes the ai to only use infantry - no vehicle movement was possible. i havent changed the texture. even the side ways are now open! let me know what you think please! thank you! :D

Update: 12 aug 2015 om 6:50

Update: More defense on us side was suggested - so i created a whole new path for them, and for the rebells. there is a bug, no cars can drive on these paths...i dont know why, but i try to figure it out!

Update: 8 aug 2015 om 2:16

FIX: changes the size of some streets, better vehicle movement.

Update: 6 aug 2015 om 17:03

FIX: Now, cars are available and they cannot pass the streets...so, i re-arranged some cars, and now cars can easily move across the streets at the edges. If you click enough, you can even bring them to the middle. And some other changes:

- re-arranged some cars, deleted some
- us spawn looks a bit more demolished
- because it was suggested: more heavy barricades at the rebells spawn (big street), and some barricades at central points, but just a few (!), but it does a great job.

Have fun!
-R

Update: 6 aug 2015 om 7:42

Update:

- added 4vs4 !
- added surrounding
- smoother ground
- changed some decails (park)
- changed color of cars!

ENJOY TEHERAN CITY 2.0!

PS: i wasnt able to get the .ing data to work, i dont know what i did wrong but i will take a look at it again later

Update: 3 aug 2015 om 17:19

Cronoss95 [Autor] Vor 13 Stunden Löschen
Update: I changed the map a bit. but used a older version, with only two spawn points.

I fixed that, should be running 1vs1 and 2vs2 now!

Update: 3 aug 2015 om 17:01

Update: 3 aug 2015 om 15:08