Don't Starve Together

Don't Starve Together

Archery Mod [DST Version]
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Update: 27 mrt 2016 om 16:20

*Fixed a crash occuring when using the magic bow with healing arrows on a dedicated server as a client

Update: 27 mrt 2016 om 13:24

*Fixes the stupidity which made the archer catch fire or be frozen instead of the target.

Update: 27 mrt 2016 om 11:32

Fixes:

*Fixed a crash occurring when using the poison bolts several times in a row.
*Fixed the durability of the weapons not decreasing when using them even though the mod config was not set to infinite uses.

Update: 15 nov 2015 om 17:36

Fixed a crash occuring when loosing the weapon while fighting (especially when it was raining)

Update: 29 sep 2015 om 3:22

Fixed a crash sometimes occuring when an arrow was missing its target.

Update: 19 sep 2015 om 5:15

Fixes for the last updates which brought interesting bugs.

*Fixed the musket not consuming bullets
*Fixed the musket not having to be recharged.
*Fixed the musket shooting arrows (...)

*Fixed the magic bow not consuming fuel

Update: 18 sep 2015 om 15:42

*Completly rewrote the way custom animations are handled to make it much lighter for the server to handle it. It reduce a lot the networking job for servers where several people use my weapons at the same time and reduce the risk of buggy behaviors.
-> It is a huge change, so expect bugs for this transitionning phase (I hope not too much :-p)

Update: 14 sep 2015 om 1:54

*Added final support for using Iron Ore in the muskets recipes.

Update: 9 sep 2015 om 15:00

*Support Update for my Sentry Mod

Update: 5 sep 2015 om 8:01

*Added a fix for the Klei's limit on the number of Equip Slots. You can now have a total amount of equipslot greater than 7.

*New weapon : The Musket with its bullet
-> PLEASE NOTE : You can find in the configuration options an ingredient called "Iron Ore". This ingredient is currently unavailable and will automùatically be replaced by the other option (gold for the musket, rocks for the bullets). The Iron Ore will be a new material added by a mod that we will release shortly with MystPhysX.

The musket works the same than the crossbow, you will have to load it before beeing able to shoot.

As always, you can configure the range, damages and accuracy.