Reassembly
Salt v2
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Actualización: 17 JUN 2016 a las 15:23

v2.4
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Changed:

All focuses do way less damage, and take ~200% power

Plotting shards no longer launch explosives, and do less damage

Most drones take more energy to launch



And probably a bunch of things I'm forgetting

Actualización: 2 JUN 2016 a las 21:07

v2.3
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Fixed:

Sub Core orientation. Might have something to do with fixing the bug related to the cores. I don't know anymore


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Changed:

A whole bunch of details regarding various drones. Notably, the protector and scouting drones should be a bit better now



And probably a bunch of things I'm forgetting

Actualización: 20 MAR 2016 a las 15:47

Made the icon look nicer.
Used the Gammavoid mod and Splinter's Graphics Overhaul v1.5 to make it look nice

Actualización: 20 MAR 2016 a las 15:28

v2.2.2
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Fixed:

Buildings not being generated with the world

Hopefully the seed not spawning error



And probably a few things I'm forgetting

Actualización: 2 MAR 2016 a las 18:40

v2.2.1
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Changed:

Rebalanced a few prices and the damage of a few things



And probably a few things I'm forgetting

Actualización: 29 FEB 2016 a las 18:50

v2.2
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Added:


Tear Shard (They're giant saw blades!)

Exotic Matter (Magic)

And a NEW ROCK


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Fixed:

Sub Cores failing to grow (For real this time!)


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Changed:

Cost of a few drones



And probably a bunch of things I'm forgetting

Actualización: 9 FEB 2016 a las 19:33

v2.1.6
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Changed:

Vents are a little better now

Tried to fix buildings again. Hopefully this time. Actually I'm gonna try to fix them again. Gonna try something different



And probably a few things I'm forgetting

Actualización: 25 SEP 2015 a las 18:37

v2.1.5
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Added:

3 pickable colours, as discovered by Alex Collins
Go pick that third colour!



And probably a few things I'm forgetting

Actualización: 13 SEP 2015 a las 12:29

v2.1.4
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Changed:

The core has a bit more health now



And probably a few things I'm forgetting

Actualización: 25 AGO 2015 a las 14:42

v2.1.3
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Added:

A new laser (Focus 5) that charges up


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Fixed:

Cells had nearly no cost for some reason. They cost more now


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Changed:

Cells generate about half as much

Protector shards are a little slower and have a little more health

Sub cores now cost more energy to launch



And probably a few things I'm forgetting