Space Engineers

Space Engineers

Solar Max Power
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Uppdatering: 17 nov, 2017 @ 15:58

No longer needs a timer block.

Uppdatering: 16 mar, 2017 @ 17:57

Fix breakage due to center of mass switching from Vector3D to Vector3I in "stable." Thanks, Keen!

Uppdatering: 4 feb, 2017 @ 20:27

Fix any/all usage of deprecated & obsolete API as of 01.172.

Uppdatering: 19 aug, 2016 @ 18:59

Fixed for IMyBlockGroup changes.

Uppdatering: 21 maj, 2016 @ 11:41

Scripts have had the ability to directly read max power from solar panels for a month now, apparently. Use that instead of parsing detail info.

Uppdatering: 16 maj, 2016 @ 18:30

Extract values for the theoretical maximum power of solar panels and move them to the top.

If you're using modded solar panels, you should edit these (since there's no longer a way for scripts to determine them automatically). They are:

  • SOLAR_PANEL_MAX_POWER_LARGE -- Max power for large grid solar panels in megawatts
  • SOLAR_PANEL_MAX_POWER_SMALL -- Max power for small grid solar panels in megawatts

Uppdatering: 15 apr, 2016 @ 21:39

Back from the dead!

I don't use this script anymore since I don't really like rotors, but here it is again using the same DetailedInfo hack that my other solar alignment script uses.

Uppdatering: 11 jul, 2015 @ 8:47

Removes the variance constant -- this is now computed as a fraction of the defined maximum power of all functioning solar panels, e.g. 30 kW for small panels, 120 kW for large.

Adds a failsafe -- if max power is 0 or almost 0, will avoid holding still and continue rotating the rotor.

Uppdatering: 30 jun, 2015 @ 13:58

Basically a rewrite from scratch.

No longer stores max power values in permanent storage, leading to much cleaner code.

Primary development of this script mainly happens on my Drone Controller script: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=469296077

I'll continue to update this version whenever I can. :P

Uppdatering: 25 jun, 2015 @ 18:31

Major code cleanup.