Mount & Blade: Warband

Mount & Blade: Warband

Malik Faris's Companions and Native Enhancement
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Aggiornamento: 15 ago 2015, 18:44

Malik Faris's Companions and Native Enhancement Changelog
v.98 Character Development

Companion Changes
- Xin Tian, Jia and Rong dropped their surnames, Rong replaced with Yang, Yang has different look
- Balbanes, Zachary, Ruslan, Porziano, Bataar, Matin, Einar, Boadecia, Cordelia, Blanchefleur, Artemisia, Camilla, Agustina, Joan, Karn, Argan, Catherine, Edmund, Robert have had their base stats and skills recalculated and redone to reflect accurate level up rewards
- Ostanes, Jia, Tian, Yang, Bhagwandas and Windich starting levels lowered to reflect their specialist stats/skills and have had their base stats and skills recalculated and redone to reflect accurate level up rewards They're experts in their fields but nothing else, yet.
- Catherine's face actually customised. Before it was all default settings except hair color.
- Catherine, Robert, Edmund made into younger tier lords (lower levels)
- Dialog written for Malik Faris, Bhagwandas, Yareb.
- Karn and Argan no longer dislike each other, now only like each other
- Went through all the companions and readjusted their Lord Reputations, this affects whether they're nobles or not. Them being nobles is really only a concern if you want to higher lords from other kingdoms. I'm not gonna tell you who's what, but with some logical deduction you can make an educated guess.
- Recalculated the companions recruitment costs. The better equipped companions now cost more.

New Town Improvement
Orphanges
- A combo of a school and mill improvement like villages have, but for towns.

Foreigner Troop Tree Revised
- Foreigner troop tree now resembles regular faction troop trees.
- Can still recruit Foreigner Mercs from taverns, but only the middle tier units now.
- Foreigners have higher levels, weapon proficienes and skills than comparable faction units.
- Foreigners have a limited selection of weapons/armor.

Bug Fixes
- Swadia no longer at war with everyone at start of game
- Gave Miura Anjin more riding skill so he'll actually have his horse when you recruit him.

Minor Updates
- Updated the Talesworld thread with new pictures
- Companions will only complain about leaving once a week.

Aggiornamento: 10 lug 2015, 9:48

Malik Faris's Companion and Native Enhancement Changelog
v.97.2 Expanded Warfare

This shouldn't affect your save games. (But maybe, tell me if it does)

Minor Changes
- You can bet more money on tournaments now.

Aggiornamento: 9 lug 2015, 15:47

Malik Faris's Companions and Native Enhancement Changelog
v.97.1 Expanded Warfare

This shouldn't affect your save games, as only a couple values were changed and no new lines of code were added.


Minor Changes
- Arena Combat now awards 10 times the money for reaching kill goals. If you want to make money as a real gladiator, be my guest.

Bugfixes
- Odasan Castle now works properly.

Aggiornamento: 8 lug 2015, 15:41

Malik Faris's Companion and Native Enhancement Changelog
v.97 Expanded Warfare

More Civilized Calradia
- 6 New towns, one for each faction
- 90+ new castles
- 110+ new villages
- Many castles and villages moved to more strategic locations, every lord owns a castle, a few own 2 castles
- Added more Ransom Brokers and Travelers so they'll be easier to find with the new towns


Reformed Bandits
- Expanded Bandits unit tree some more, including looters
- They'll only show up if bandits or you upgrade the troops
- They branch off from the base bandit unit
- They're just slightly higher leveled and skilled than the regular bandit upgrade path
-They're all "commoners" so they won't have a morale penalty for being in your party
- Looters > Adventurers, lightly armored mixed melee and ranged unit > Warriors, armored melee units with shields and 1 handed weapons OR Bowmen, standard archery unit
- Forest Bandits > Woodland Archers, standard skilled archer unit > Woodland Rangers, very skilled archer unit OR Woodland Wardens, a moderate infantry with archery skills
- Mountain Bandits > Highland Fighters, mainly two-handed melee unit with clubs and axes > Highland Sentinels, a fairly speedy and moderately armored infantry unit with a shield and strong polearm OR Highland Guardians, a well armored unit with a big shield and 1-handed weapons
- Sea Raiders > Coastland Brute, a strong blunt weapon infantry unit > Coastland Berserkers, a fast infantry unit focusing on two-handed weapons OR Coastland Sentries, an archery unit that also has a spear and shield
- Steppe Bandits > Grassland Scouts, a lightly armored but fast horse archer > Grassland Charge, a heavily armored cavalry unit OR a Grassland Tracker, a very fast horse archer
- Taiga Bandits > Tundra Hunters, fast and tough archer units > Tundra Protectors, a faster, tougher archer unit OR Tundra Defenders, a very strong pike unit
- Desert Bandits > Wasteland Escorts, a tough polearm unit > Wasteland Duelists, expert swordsmen and spear users OR Wasteland Dragomans, a mounted polearm user

Troop Trees Adjusted
- Player: Dismounted Mounted Infantry, they still have the "mounted unit" party movement speed bonus though.
- Player: Master Heavy Cavalry new upgrade option: Royal Cavalry, they have some "royal" equipment to set them apart from the Black Knights (That you may be able to find as well)

Minor Changes
- Black Armor set is available from merchants now
- The Knightly Orders should not be enemies of the factions and yourself anymore

Aggiornamento: 2 lug 2015, 7:06

Minor update to fix broken quests.
This is includes lots of unfinished ideas for v.97, but they work for the most part and aren't intrusive.

Aggiornamento: 22 giu 2015, 14:24

Malik Faris's Companion and Native Enhancement Changelog

This update may or may not work with old saves. Probably not.

v.96 Rebuilt
- Fixed Knightly Order faction colors
- Einar and Boadecia armor changed, because when made into lords they were being equiped with heraldic armor.
- Cuir Boilli stats upgrade: Body (52) Leg (16)
- Fixed Miura Anjin's lack of a horse
- Added a world map that shows who owns what with proper faction colors, check your Reports window. Credit: Rubik
- Added Bodyguards for town visits like when bandits ambush you. Credit: Caba`drin
- Added Deathcam/Battle Continuation. Credits: Zephilinox and MadVader
- Added better looting after battle, expect more good items, less garbage items (i.e. Lances and knightly shields and less rocks) Credit: Xenoargh
- Malik and Dustine Added, but not finished

v.95 Re-release
- Initial re-release of mod
- Updated for Warband v1.166+
- Cleaned up Knightly Orders code
- Updated code comments to make clear what code I added to native #Malik
- Foreigners recruitable in taverns
- Fixed village troop update bug
- Changed Knightly Order Faction Colors

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Really, really, REALLY old change notes, some of this stuff got lost over time:

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Version 0.961
- added 5 strong warrior archers
- added 4 tournament champion companions, you'll also see them in tournaments, wether they are in your party or not.
- added 7 blank-slate, character creation choice characters, they have the same potential you do.
- added the missing sword sister strong warrior companion.
- added deborah
- added to the introductions that were not unique for the mid-grade lords.
- gave the mid grade lords/knightly order lords unique faces, so they arent quite so cookie cutter.
- added the ability to buy ships at port towns, could be useful for trading from like say shariz to sargoth/rivacheg, might be faster/safer, boats move at a speed of 15. although there isnt much to do with a boat currently, i have some ideas to use those tiny islands along the coast.
- But with mercantile shiping comes pirates, so the seas arent completely safe, they vary in size, but you can also try to be a pirate hunter, as the pirates have various goods that you can take back from them, they are the largest bandit faction, kinda meant for endgame bandit hunting.
- Added two higher tiers to each bandit (forest,mountain,ect.), better equiped and skilled, but you wont encounter lots of them. easier for the player to find better gear off bandits now... sea raiders still strongest bandit faction.
- player troop tree now recruited from villages the player faction owns, currently not optional, gonna try to make it optional. credits topper.
- added/changed some items, new throwing short swords and throwing hammers, poleaxe and pole hammer work like hafter blades now (much better on horseback)
- MOAR BOOKS

Version 0.9601
- export/import companions added.

Version 0.96
- Knight Order companions now refer to the player as "Grand Master (playername)"
- All lord grade characters given proper/varying reputation types. Most are goodnatured/upstanding/benefactor/custodians/martial.
- Some lords & ladies finnaly have proper moralities, so they start to care if you do things they dislike.
- Agustina's backstory added.
- Can now recruit troops from tavernkeepers for money. Credits: Somebody & Ashmond
- Custom player faction only troops (only the player can recruit them currently), avaiable from tavern keepers.
- You can recruit troops of the knightlyorders/foreigners from the tavernkeeper

Version 0.954
- hotfix, nords now have proper upgrade trees, dont need to start a new game thankfully.

Version 0.953
- Merged knightly orders into main release.
- Custom titles back in

Version 0.952
- Compatiable with 1.131 native
- New companions now fall into proper groups when recruited, i.e. archers join the archer group, mounted companions join the cavalry group.


Version 0.951
- Added custom troop trees for miura and konrad/ulrich.
- Miura Anjin can recruit troops from a "foreign" country, but at a pretty slow rate, so he recruits some peasants from every faction to make up for his slow recruitment of the foreign troops, because otherwise it would take forever for him to have enough troops to actually venture out of a castle or town, because foreign troops are pretty strong and they already come fully upgraded.
- Added the 6 knightly orders of Calradia. And two representatives for each order, althought currently they are only clones of konrad and Ulrich.
- Konrad and Ulrich now belong to the Order of the Leopard knights.
- Added a cheat to that allows access to the new orders troops thru the tavernkeepers with cheatmenu enabled.(credits: Somebody)
- Custom titles were temporarily disabled, because they were causing peoples names to become whole paragraphs when made into lords *shrugs*


Version 0.95
- Miura Anjin has become a "midgrade lord," he has some leadership and tactics and such to be a "not complete shit" lord.
- Edgardo & Morana given backstory and dialog.
- 6 elites weapon proficiencies changed to match their influences (meaning melee guys dont have any archery skill and such)
- 13 more strong warriors
- 8 mid/midhigh grade lords, trying to test out custom lord titles, like howbunduk becomes "tribune bunduk"
- Companions lacking "proper" dialog, now have better generic dialog instead of just "a" or "signup" or "$$$"
- Added Camilla's backstory and changed her to better reflect her influences, now uses a bow&arrow instead of a pike&javelin and a wooden battle axe instead of a metal saranid one.
- Lowered Xin Jia's level to 30, as she is the most useless of the skill masters because her skill isnt passively active, only when you send her out to do stuff.
- Joan and Balbanes now have the title of "Marshall" when made lords.

Version 0.94
- Added Companion versions (copies) of each factions best unit/speciality (1 inf. 2 arch. 3 cav.)
- Added Samurai companion
- Fixed Einar's original faction
- Added 5 more skill masters
- Cordelia signup dialog finished
- Blanchefleur dialog finished
- Joan dialog finished

Version 0.93
- Added the other lady lords. Will be completed over time.
- Lords have rivalries in a fashion i call the "circle of hate." By drawing a big circle around thru the factions as they appear on the map, you can see the two factions each lord hates. Not all the proper dialog has been added though.
- Lords and ladies now like their respective counterparts, i.e. swadia guy likes swadia girl and vice versa.
- Lords and ladies given generic dialog for rivalries, RtR support and Intel. To be individualised at later times.
- Lords and ladies have towns to gather intel from.
- Cordelia backstory added.

Version 0.92
- Added original_factions for the 6 lords, based on their inspiration.
- Added Karn & Argan to test rivalries and learn about morality types.
- Added Ostanes, to experiment with "masters."

Version 0.91
- Changed Einar's cuir bouli to scale armor.
- Added Boadicea
- Added missing turn_against dialog.

Version 0.9
- Release

Aggiornamento: 18 giu 2015, 14:25

iconupdate

Aggiornamento: 17 giu 2015, 13:39

Rough list of what's been/planning to be worked on, basically it's just my active to-do list:

Refs and tools:
NOPE: {s5} = player kingdom name
Comment Convention: #Malik (what1) (what2) (end)


In no particular order:
DONE - 1. Update Knightly Orders in party_templates and scripts to not use old idea references. Teutonic > leopard.
2. Update forum thread with working pictures of characters, and general cleanup.
3. Look at original faction troop trees and decide if they need expansion.
4. Adjust player faction troop tree.
5. Prepare source files for implementation better. Improve #malik tags to describe what they include. Create implementaion documentation.
6. Tag strings properly for who say's what, actually alot of work having to go line by line, because they all say klethi currently.
7. Make 2 more companions for an even 80. Because it will make a better mod title. Probably 2 females because males outnumber females.
8. Make Ironflesh skill give .5 head, 1 body and .5 leg armor per level
DONE - 9. Make foreigners recruitable in taverns like mercenaries. Move Foreigners troops to mercenaries section
DONE - 10. Troops.py Raven Exectuiners
11. Wolf Faction Colors Wrong, is ravens, ravens is wolves
12. player recruits back to palyer
13. Einar and Boad armor upgrade


Companion changes to do:
Zachary: morality, kingdom support/intel
Porziano: morality, kingdom support/intel
Matin: morality, kingdom support/intel
Einar: morality, kingdom support/intel
Ruslan: morality, kingdom support/intel
Bataar: morality, kingdom support/intel

Balbanes: morality, kingdom support/intel
Joan: morality, kingdom support/intel

Boadicea: morality, kingdom support/intel
Cordelia: morality, kingdom support/intel, dialog
Camilla: morality,kingdom support/intel, dialog
Blanchefleur: morality, kingdom support/intel, dialog
Artemisia: morality, kingdom support/intel, dialog
Agustina: morality, kingdom support/intel, dialog

Ostanes: dialog
Xin Jia: change everything except purpose basically
Xin Tian: change everything except purpose basically
Xin Rong: change everything except purpose basically
Bhagwandas: dialog
Windich: dialog

Karn: morality, better dialog, kingdom support/intel
Argan: morality, better dialog, kingdom support/intel

Edgardo: morality, kingdom support/intel
Morana: morality, kingdom support/intel
Eira: dialog
Duilio: Figure out character
Qorin: dialog
Yareb: dialog
Bern: Figure out character
Bowen: dialog
Charan: Figure out character
Ebrahim: Figure out character
Gavino: Figure out character
Hubert: Figure out character
Joel: Figure out character
Kontar: Figure out character
Korian: Figure out character
Lafayette: dialog
Luciano: Figure out character
Percy: Figure out character
Sergei: Figure out character
Hayk: dialog
Egil: dialog
Toki: dialog
William: dialog
Natalia: dialog
Rachel: dialog

Miura: Dialog
Catherine: Figure out character
Edmund: Figure out character
Franz: Dialog, relations
George: Dialog, relations
Gottfried: Dialog, relations
Konrad: Figure out character
Robert: Figure out character
Ulrich: Figure out character
Mason: Figure out character
Davin: Figure out character
Etienne: Figure out character
Alain: Figure out character
Ander: Figure out character
Luken: Figure out character
Gunnar: Figure out character
Rainer: Figure out character
Samuel: Figure out character
Ezra: Figure out character

Red Lion: Dialog, have them show up in tourneys, customize stats
Blue Whale: Dialog, have them show up in tourneys, customize stats
Green Turtle: Dialog, have them show up in tourneys, customize stats
Gold Fox: Dialog, have them show up in tourneys, customize stats

Ara: Dialog improvements
Thomas: Dialog improvements
Aquinas: Dialog improvements
Elihu: Dialog improvements
Jonathan: Dialog improvements
Caspain: Dialog improvements
Sophie: Dialog improvements
Deborah: Dialog improvements

Dustine: Dragen's Daughter (two handed sword)
Malik Faris: Everything