Total War: ATTILA

Total War: ATTILA

Fall of the Eagles - Part 1
Mostrando 41-50 de 76 aportaciones
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Actualización: 19 MAY 2019 a las 12:25

- lowered cost for Mercenary Alani Horsemen
- fixed icons for Celtic Longbowmen, Celtic Levy Archers, Highland Archers and King's Fianna
- renamed Vexilationes Comitatenses to Equites Promoti (back to vanilla) as most vexilatio comitatenses cavalry is already represented in FotE by units' names
- added pictish berserkers as intended (Ahiga made separated model while didn't add unit to roster)
- reworked and enabled Camel Clibanarii unit for Sassanids and Dromodarii for ERE as they are historically atested units removed for unknown reason
- revised units' abilities again to exclude vanilla table for mismatches
- added missing abilities to selected units, mostly BEL part
- fixed west german t1 axemen model to use more axes than seaxes (but kept some variation still with seaxes)
- reworked roman bodyguards shield's patterns to match Notitia Dignitatum emblems and units renamed to proper offices
- fixed Persian Marksmanship army tradition skill and Scourge of World skill

Actualización: 29 ABR 2019 a las 13:03

- rebalanced elite nordic units to be less immortal
- lowered costs for Iasyges, Picti and Celtic horsemen mercenaries
- repaired various vanilla bugs regarding ancilliaries and items + some edited effects for them
- reworked model for mercenary alani horsemen to use shield as intended
- added garrison units and sanitation bonus for Marib Dam
- added att_nor_nordic_mounted_raiders to tables due to they are starting units for Iutes
- removed technologies dependiencies for regular units blocking their recruitment
- added needed general units variants that can be obtained only with tech upgrade
- enabled recruitment for Romano-German Spearmen as intended
- appended "unit_set_to_unit_junctions" to cover all units

Actualización: 21 ABR 2019 a las 12:27

- repaired model and set proper animation for himyarite camel cataphracts
- corrected number of mounts per cavalry units
- adjusted number of men per mount and mounts' number for elephant units
- corrected bowmen units' animation that use bow as default weapon
- corrected bodyguard units availability for Celts
- added Bucellarii variants for ERE/WRE and adjusted to use shields as Notitia records them
- renamed some roman units to fit better Notitia organization scheme
- added Scholae Armaturae (replacing Scholae Catafractarii which didn't exist) for both roman factions
- rescaled some melee units' icons to fit rest of the cards
- distinguished model for roman clibanarii unit for ERE/WRE
- reworked roman scholae units to fit their elite status
- reworked roman cataphracts and clibanarii to represent their type - cataphracts are anti-infantry units while clibanarii/contarii anticavalry
- rebranded Equites Promoti to be swordsmen since they are believed to be ex-legionary cavalry
- repaired bow model for Axumite Longbowmen which had an glitch in idle pose
- added missing units for Ghassanids rebels
- gothic levy pikemen are available now from main city building both in settled and horde mode,
- gothic pikemen infantry is now available with lower requirements for buildings both in horde and settled mode

Actualización: 5 ABR 2019 a las 12:52

- corrected animation for Hunnic Warlord's Bodyguard and reworked elite version to reflect their tiers
- reworked model and icon for vandal raiders and merc version to distinguish them from east german retainers
- again reworked animations for foot units to save some FPS quality
- added weapons' specific stats for AP
- added missing units abilities for mercenary units (yeah, i missed them on rebuilding)
- added berber archer t2 to distinguish unit from arabic counterpart
- added armenian spearmen t4 to split them off persian immortals
- added caucasian spearmen t1 to split them off persian paighans
- corrected costs of upkeep and recruitment for various hunnic units
- slightly upped armor for ERE/WRE spear auxilia
- brought back to tables att_nom_bosphoran_warriors as they exist in rebel tables (restricted still only for rebels)
- corrected vanilla ship weapons to FotE standards

Actualización: 23 MAR 2019 a las 11:59

- added revised "campaign_map_attrition_unit_immunities_tables" to reflect existing mercenaries and correct vanilla bugs
- repaired broken icon for mercenary persian cataphracts
- repaired flipping shield for Young Wolves
- repaired hair for Gothic Warband
- added/repaired missing bastion onagers for eastern cities (and excluded from rosters)
- revised and repaired garrisons for Slavs and Celts
- added Frankish Settlers' Swordsmen (the unit often mentioned by ancient historians) for Franks, so Armed Javelinmen-Seaxmen for West Germans (Armati)
- added missing javelin for Exploratores and Praeventores
- removed javelin animation from Milites Romanorum
- revised immunities for selected mercenary units
- some minor cleaning

Actualización: 19 MAR 2019 a las 17:36

Actualización: 19 MAR 2019 a las 12:55

- fixed animation for irish spearmen
- fixed animations and models for persian horse archers and lancers/cataphracts to reflect their armament
- fixed animations and models for slavic units to reflect their armament
- added atribute group for slavic horse raiders
- added needed longbow animation with axe for some slavic units
- added all missing animations for all factions to reflect their equipment better and corrected wrong animations
- added needed animations for elephant archers (reflex, longbow)
- altered old fote animation for cataphracts to distinguish lancers with and without shield as animations glitch when no shield equipped
- added missing bows for persian bodyguard cavalries
- resized icons for Slavic Raiders and Svarog's Raiders
- fixed and rebuilt eastern mounts to remove bow equipment from cataphracts horses
- repaired vanilla model for slavic hurlers
- extended persian roster to better reflects times of main campaign (added units of Daylam region, diversified existing units)
- revised slavic rooster to add some special abilities, and distinguish archers from "poison" archers
- reworked some slavic shields to bring back vanilla nice emblems
- revised pikemen animation to make visible pikes in and out formation
- renamed att_nom_nokkors to distinguish them from att_ger_sarmatian_lancers (Sarmatian Military-Settlers and Sarmatian Lancers)
- fixed tanukhids cataphracts formations again (and for last this time)
- revised units abilities - nords, slavs, white huns
- added new unit for Axum - spearmen-bowmen light infantry
- decreased damage for standard sling (-1), number of men per units 180>>>200 for lowest tier slingers

Actualización: 14 MAR 2019 a las 11:59

- fixed model "_fote_norse_seaxmen_t1_peasant" for att_nor_nordic_band and hounds (lacking weapon placed in wrong slot)
- replaced standards and shields for roman officers to look more "roman", ChiRo standards are anachronistic at all, even Byzantium didn't use such
- added missing formation ability for att_des_mavias_bodyguards
- removed unnecessary techs for some units for Celts and Norsemen
- replaced models for naval units

- fixed hair and helmet texture+model for standard heavy spengehelmet (pack_2 update)
- fixed broken vanilla shortspears for celtic units (pack_2 update)

Actualización: 11 MAR 2019 a las 15:47

- renamed loc files for building variants with "_" prefix to be not overwritten by vanilla data in english version of the game, the same with all db tables that might be overvritten with vanilla tables (just for certainty)
- repaired texture for roman helmet with yellow tall crest, placed in the pack_2
- thinned roman garrisons in minor cities off one limitanei lanciarii for lev. 1-3
- renamed "att_sas_officer_onager" to "fote_sassanid_staff_siege" and merged with "att_sas_officer_scorpio" as they use the same model

Actualización: 10 MAR 2019 a las 13:23

- Bug corrected with axum elephants.
- Added new Noble Acatziri Raider unit for Huns
- Fixed cheiroballistra model
- Switched mounts for Equites Alae
- Fixed various missing names
- Added missing Celtic linothorax textures
- Fixed missing helmet for german unit
- Fixed an EP compatibility issue
- Various other fixes.