Total War: ATTILA

Total War: ATTILA

Fall of the Eagles - Part 1
Viser 61–70 av 75 bidrag
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Oppdatering: 9. jan. 2016 @ 12.40

- Fixed missing Celtic unit torsos.
- Fixed various Desert kingdoms units not being properly unlocked by technology.
- Fixed some missing Axum garrison permissions.
- Fixed missing Schola Clibanarii and Catafractarii from Roman rosters.

Oppdatering: 11. des. 2015 @ 12.37

v4.0
- Overhauled Desert faction rosters with new units and recruitment.
- Added compatibility for latest DLC.

Oppdatering: 23. sep. 2015 @ 18.59

Oppdatering: 23. sep. 2015 @ 12.03

v3.1
- Fixed recruitment for Desert factions.
- Fixed incorrect shield wall ability assigned to some units.
- Fixed unit sizes for new DLC units.

Oppdatering: 22. sep. 2015 @ 11.52

Oppdatering: 22. sep. 2015 @ 11.52

- Huns roster and unit/texture overhaul released!
- Compatibility added for Sands DLC.
- Fixed some smaller bugs.

Oppdatering: 14. aug. 2015 @ 16.43

- Added unit upgrades back in for now for non-overhauled factions to fix missing recruitment entries for higher tier units.

Oppdatering: 14. aug. 2015 @ 16.38

Oppdatering: 14. aug. 2015 @ 16.36

Oppdatering: 14. aug. 2015 @ 13.45

v2.1
- Updated latent vanilla unit stats to be more in line with our overhauled units. This was a large cause of some of the battle balance issues.
- Unit upgrades for non-overhauled factions removed to prevent loss of early units and Copy units have been removed from recruitment.
- Reverted Roman political power effects to vanilla for now.
- Fixed garrisons for non-overhauled factions as best as possible for now.
- Updated unit spacing to fix some issues.
- Changed heavy shot: Less accurate, higher reload, lower base damage but higher AP damage than normal shot. Mainly to be used against heavy targets.
- Lowered crossbow AP damage. Slight bump to javelin/plumbata AP damage.
- Fixed various reload time errors for missile weapons.
- Various texture fixes.
- Fixed missing attribute groups for Celts and Sassanids.
- Fixed recruitment for Roman expedition in Last Roman DLC.
- Fixed texture variants for Last Roman DLC playable factions.
- Fixed some of the vanilla ammo entries that were very low.
- Fixed Langobard faction leader appearance.
- Fixed unit size for 2 units.
- Various unit ability fixes.
- Decreased AI raze priority.
- Small increase to cavalry cost/upkeep.