Total War: ATTILA

Total War: ATTILA

Fall of the Eagles - Part 1
Viser 31-40 af 76 forekomster
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Opdatering: 15. sep. 2020 kl. 12:33

- added distinguish unit for Alani foot archers, Alans cannot recruit german hunters any longer
- reworked alanic/vandalic/antes roster to include units replacement of gothic and hunnic ones
- starting Alani general unit now is recruitable as regular unit (Equites Cataphractarii Comitati Alanorum)
- new Alani general unit (Equites Spatharii Comitati Alanorum) is both general and can be recruited as regular unit tier 3
- fixed cost of recruitment for selected units
- fixed horse for Equites Ambacti Germanorum (medium to light)
- fixed bow animation for tribal axumite archers and himyarite counterpart
- fixed shield for mercenary eastern archers (now it exists)
- fixed animation and equipment for Equites Comitati Imperatoris Sarmatarum to match model
- fixed weapon and factions for sarmatian skirmishers versions to match models + some other minor fixes for other units to match models
- fixed category for selected units (axemen, javelinmen, pikemen)
- fixed selected models for slavic units to remove roman helmets
- corrected ammo for low category archers missed in previous patch and melee/shock cavalry with bows (limited to 16/17/18 now)
- fixed tables "xxx_unit_set_to_unit_junctions" for missed and mismatched units
- corrected category for taifali cavalry (melee -> missile)
- fixed icons for White Huns units
- fixed icons for selected units to match hight of picture vs. others
- new icons for slavic units, horse and foot melee only
- fixed throwing weapon for roman foot mercenaries (visible only in mods utilizing those mercs, vanilla misses them)
- fixed abilities for pikemen units, now levies have only standard pike wall
- fixed few misspelings (like "Anstrutiones" >>> Antrustiones) and so unit names and descriptions
- replaced roman officers with german ones for germanic units using roman models for mixed sets
- fixed mercenary saxon naval raiders with bows + new icon, now can be recruited as regular foot unit for Saxons and Angli
- reworked romanized units (berberic & germanic) to remove regular roman shields with "romanized" patterns

Opdatering: 14. aug. 2020 kl. 11:35

- fixed few vanilla icons used for nords and celts
- fixed icon for himjarite foot bodyguard
- fixed cost and weapon for hunnic and steppe mounted bows + mercs
- corrected ammo stack for levy archers
- fixed stats for german spearmen retainers, now east and west + mercenary version are equal and medium unit as should be
- fixed stats for roman milites
- distinguished model for mercenary saxon naval raiders with bows
- modified number of guns per cheiroballistra unit (5->8) and less ammo (-1), onager (4->5) --yeah they suck, but still should be somehow useful besides sieges

Opdatering: 28. juli 2020 kl. 12:39

I'm sorry for inconveniences with previous update, all works now.

- fixed some cost of recruitment for northmen units
- fixed sea sickness for naval units
- fixed bastion onager for eastern factions
- fixed icon for sarmatian settler lancers
- minor maintenance and corrects

Opdatering: 27. juli 2020 kl. 15:31

Opdatering: 27. juli 2020 kl. 12:59

Opdatering: 17. okt. 2019 kl. 12:33

- fixed description for arabic spear units mismatched as swordsmen
- fixed name for Scirian Warriors (selected rebels only + english names submod)
- fixed attributes for german hunters (+merc version)
- fixed arrow types for selected precursor bows
- fixed icon for Nezagdaran i Eranshahr (royal persian spearmen with bows)
- slightly increased spread for ranged weapons
- fixed again himjarite archers-spearmen model (mismatched bow and arrow)
- fixed ammo for avar lancer units

Opdatering: 2. sep. 2019 kl. 16:47

6.9.3.2
- fixed again Equites Promoti Italiarum for handling weapon correctly (confirmed - works now)
- added missing neutral model for BEL units (only BEL specific factions)
- fixed some minor issues regarding unused in game roman mercenaries (visible only in submods utilizing them, like FotE+EP Revised)
- added distinguish model for Mercenary Equites Dalmatae vs. regular roman versions
- added ability "second wind" for Equites Dalmatae for balance
- fixed Mercenary Equites Dalmatae to be equal to their regular counterpart
- fixed name for Mercenary German Hunters to "Venatores"
- slightly increased damage for roman Numerus (+1) for balance issues
- fixed selected mercenary sea transport max men per ship
- fixed selected names in english translation submod

Opdatering: 14. aug. 2019 kl. 17:58

6.9.3.1
- added missing neutral models for selected alani units to show correct models for shared factions
- fixed name for mounted sarmatian skirmishers to "Equites"
- slightly reduced prices for selected mercenaries
- fixed animation for frankish cavalry and merc version
- fixed name for roman pseudocomitatenses into milites pedites + few fixes to roman units' description

Opdatering: 29. juli 2019 kl. 13:08

- fixed himyarite archers model to swap bow with arrow for proper handling
- fixed shield mismatch for celtic horsemen
- fixed celtic standard bearers for proper weapon handling
- adjusted costs and description for Indaku-Kushiziga Pashyt (Hindu-Kushan Infantry)
- fixed icon for Arab Catafracts and Persian Horse Archers for Lakhmids
- fixed model for ostroghotic Equites Promoti Italiarum

Opdatering: 1. juli 2019 kl. 12:07

- fixed category for Himyarite foot bodyguard (sword unit)
- fixed model for Contarii and Equites Promoti units for BEL
- added model for Contarii ERE version
- added model for Cataphracts ERE version
- fixed shields and patterns for Caledonian romano-british cavalry and bodyguard
- reworked roman standards for standard-bearers for GC and BEL
- fixed minor issues regarding mounts animations and their category for roman horses
- replaced broken shield model for Taifali unit
- added shield patterns for roman officers
- reworked shields and patterns for Equites Dalmatae, Illyriciani and Alae
- fixed weapons for Funditores and Equites Promoti for TLotR campaign
- fixed mount for geatish bodyguard