Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

RSTE-SubBase
Mostrando 1-7 de 7 aportaciones
Actualización: 4 DIC 2015 a las 12:40

RC2

Actualización: 10 AGO 2015 a las 4:00

RC1

Actualización: 26 JUN 2015 a las 11:22

[NEW] Third staircases for the catwalk
[NEW] Indoor sounds
[NEW] Indoor effects
[NEW] New static meshes for the pens

[CHANGED] Lighting slightly adjusted
[CHANGED] Pens graphics reworked
[CHANGED] Jungle area reworked
[CHANGED] Station area adjusted
[CHANGED] New approach to a bunker from the beach (first objective)

[FIXED] Spawn protection issue

Actualización: 9 ABR 2015 a las 4:38

B8 "Blackstar" is available to download. It's a major release of RSTE-SubBase and adds new areas inside and outside a base itself and thus allows more gameplay options and replayability.

[NEW] Large catwalk area (port)
[NEW] Staircase near a defenders spawn point for the last objective
[NEW] Ventilation shaft
[NEW] Sewer tunnel
[NEW] Ladder and catwalk area (vehicle depot)
[NEW] Bunker passage (first objective)
[NEW] Hallway between the two rightmost staircases
[NEW] Cover system for all the new areas

[CHANGED] Outdoor area improved
[CHANGED] Overhead map
[CHANGED] Tickets & time
[CHANGED] Sounds tweaked

[FIXED] Lighting issue (not resolved completely, small part still remains)
[FIXED] Some destructible meshes weren't linked
[FIXED] Port supports were missing since B7
[FIXED] All lights were missing its lighting effect since B7

[REMOVED] Japanese flag inside a bunker
[REMOVED] Bushes behind the rocks

Actualización: 2 ABR 2015 a las 6:37

[NEW] Map zone textures
[NEW] Environment sounds
[NEW] Physics volume for the water

[CHANGED] 3 slots for Automatic Rifleman (US side)
[CHANGED] Game time decreased
[CHANGED] Overhead map

[FIXED] Invisible walls near a trench area

[REMOVED] Flares

Actualización: 28 MAR 2015 a las 5:49

[NEW] US spawn at a beach
[NEW] Satchels for non-engineer classes (look for a jeep at the first US spawn point)
[NEW] New grass

[CHANGED] Fence replaced by a combination of metal sheets and barbed wires (all destructible), some are marked as Mini Objective
[CHANGED] Jungle between US spawn and the first objective
[CHANGED] Spawn protection is now more aggressive in an attackers favour
[CHANGED] Jap classes reworked - 2 knee mortars, 3 LMGs and 4 Assaults (Originally: 6 knee mortars, 4 LMGs, 10+ Assaults)
[CHANGED] Three extra seconds added for Japs respawn (they are no longer equal with US spawn time)
[CHANGED] Japs starting position moved slightly back
[CHANGED] More foliage

[FIXED] Spawns were missing protection volumes
[FIXED] NoArty volumes revisited
[FIXED] Objective B was missing
[FIXED] Several sandbags were missing Mantle/Cover action
[FIXED] Climb Up action for wagons
[FIXED] US spawn point for Objective D was not reseting (possible issues when more than one round is being played)

Actualización: 27 MAR 2015 a las 10:20

[NEW] 1x Flamethrower slot
[NEW] 3x Engineer slot


[CHANGED] Objective A and B merged into a single objective*
[CHANGED] Fence in front of the first objective is destructible
[CHANGED] Kismet completely reworked
[CHANGED] Different spawn points for some objectives
[CHANGED] Trench area
[CHANGED] Station area
[CHANGED] Area in front of the first objective slightly changed
[CHANGED] More resupply points
[CHANGED] Beach approach is slightly bigger
[CHANGED] Tickets, time*

[FIXED] Objectives were missing Priority
[FIXED] ROPlayerStarts were used instead of RSPlayerStarts
[FIXED] ROVolumePlayerStartGroup was used instead of RSVolumePlayerStartGroup
[FIXED] Several objects were missing Mantle/Deploy/Climb Up action

* is subject to change and your feedback is crucial

Known issues:
- Player cannot jump over the sandbags near the first objective (will be fixed in B6)
- Overhead map needs to be updated (will be fixed in B6)
- Environmental sounds are too quiet or missing (B4 issue, will be fixed in B6)