Source Filmmaker
Hyrule Warriors: Ilia
1–8 из 8
Обновление: 19 авг. 2017 г. в 12:31

-Replaced crappy promo pic

Обновление: 19 авг. 2017 г. в 10:44

-Reworked eyes, new texture/materials and correct positioning within the eye sockets
-Eyeballs disappearing when viewed from extreme side angles has been greatly minimized
-Eyelids now adjust dynamically with the view target as well as with the flexes
-TF2 Scale no longer requires the modified eyeball VMT files
-Eyelid texture cleanup
-Face and skin texture cleanup
-Added proper AO to head texture
-Fixed left hair bang not adjusting for the CheekOut flex

Обновление: 13 янв. 2017 г. в 3:04

-Adjusted eye AO to fix overshadowing when eyes are opened wide

Обновление: 25 сен. 2016 г. в 15:51

-Added proper AO map to eyes and improved eyeball materials
-Added a lightwarp to the skin and hair to improve light wrapping
-Added SquintLower and SquintUpper eyelid flexes
-NoseWidth is now a stereo flex (seperate left and right sliders)
-Added corrector shapes for MouthPucker
-Minor flex cleanup
-Improved texture resolution and materials on hair

Обновление: 13 мар. 2016 г. в 15:05

2016 UPDATE:

-Model has been rescaled to match typical SFM scales
-Restored proper bone rolls from original skeleton
-Added hlp_hip as the pelvis helper
-Straightened toes to align better with the grid
-Fixed slight flex error on MouthForward (JawD)
-Adjusted hair smoothing
-Corrected slight weighting and smoothing error on underarms
-Adjusted rimlight mask

Обновление: 1 авг. 2015 г. в 2:16

-Improved preset poses
-Body is now compiled from SMD to combat DMX weighting errors
-Improved accuracy of tongue flexes
-Eye textures are now a bit cleaner
-Improved mesh and materials of mouthbox
-Softened rimlight
-Certain materials now use a shared location used with all of my Hyrule Warriors releases
-Retopologized and rerigged arms
-Improved hair mesh
-Wrist helpers are now procedural bones
-Removed hip helper bones to fix weighting errors caused by the bone influence limit being exceeded

Обновление: 8 июн. 2015 г. в 2:29

-Fixed ER phoneme not activating

Обновление: 4 мар. 2015 г. в 2:49

Initial release.