Source Filmmaker

Source Filmmaker

Hyrule Warriors/Project M: Ocarina of Time Link
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更新: 2016年3月22日 @ 2時58分

-Improved rigging on boots
-Fixed rimlight mask seams on underside of sleeves
-Adjusted hat positioning on head
-Made several miscellaneous rigging fixes
-Adjusted texture contrast on collar

更新: 2016年3月17日 @ 6時17分

-Fixed broken hand pose presets

更新: 2016年3月17日 @ 2時40分

-Improved collar texture and topology
-Cleaned normal map on boots
-Patched up texture seams on arms and boots

更新: 2016年3月13日 @ 14時51分

2016 UPDATE:

-Models have been rescaled to match typical SFM scales
-Dark effect modified to closely resemble original game
-Restored proper bone rolls from original skeleton
-Revamped textures to better match Hyrule Warriors' texturing style
-Improved polycount and topology in many areas
-Adjusted torso and collar proportions and improved overall look
-Added jiggle manipulator bones to cap
-Fixed awkward jiggle deforms on hair
-Fixed goldcube still using old TF2 cubemap
-Fixed specularity seams inside the mouthbox
-Fixed Teeth not remaining static during MouthUp flex (JawV)
-Remade textures and materials on Hero's and Hylian Shields
-Remade textures and materials on Power Gloves
-Further adjusted materials on Master Sword
-Shield straps will now bend around the wrist if the hand is rotated while holding the shield
-Shield straps now have flexes to fit them to each version of Link and Fierce Deity
-Centered Swords, Shields, and Scabbards onto the grid
*Import the default ref sequence to the models in SFM to utilize

更新: 2015年8月27日 @ 8時46分

-Fixed broken rigging on teeth, dunno how that happened

更新: 2015年8月1日 @ 4時22分

-Improved preset poses
-Body is now compiled from SMD to combat DMX weighting errors
-Fixed various flex errors and improved facial topography
-Improved accuracy of tongue flexes
-Eye textures are now a bit cleaner
-Improved mesh and materials of mouthbox
-Softened rimlight
-Certain materials now use a shared location used with all of my Hyrule Warriors releases
-Replaced TF2 cubemaps with Hyperchaotix's custom ones
-Improved various materials
-Fixed goldcube envmap breaking on paintable skin
-hlp_hip now only rotates the pelvis instead of the entire lower body
-Fixed non-uniform weighting on collar
-Improved ear weighting
-Improved waistline weighting
-Increased polycount on shoulder strap
-Optimized file count

更新: 2015年6月8日 @ 2時25分

-Fixed ER phoneme not activating

更新: 2015年5月30日 @ 21時32分

-More rigging fixes to hair

更新: 2015年5月30日 @ 16時19分

-Improved hair rigging
-Updated Mirror Shield to use item_bone_R
-Added higher resolution Master Sword textures and improved materials
-Improved various equipment materials

更新: 2015年2月22日 @ 15時22分

-Improved texture of Great Fairy's Sword