Europa Universalis IV

Europa Universalis IV

Third Odyssey: Back to the Motherland
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更新:2017年6月27日 @ 6時51分

0.14.0 changelog:
-Updated for 1.22
-Fixed bugs that were reported over time
-Added in many new events related to Greek fire
-Added events for army doctrines/reforms for elysia
-Added new subject type for Creta Minor and Constantinia
-Reworked some ai colonisation help events

更新:2017年2月6日 @ 3時57分

0.13.3 changelog:
-Added new bookmark, "Rise of Elysia" 1480
-Rebalanced "Deification of Emperors" modifiers
-Fixed wrong power being returned in invasion preparation event
-Other small bugfixes

更新:2017年1月10日 @ 5時58分

0.13.2 changelog:
-Modernising as Vikings no longer requires "Create a colonization company" decision
-Removing colonial penalty event for Spartans is now a decision and requires less provinces
-Fixed auto colonialism spread for exiles (not tested)

更新:2017年1月3日 @ 9時23分

0.13.1 changelog:
-Fixed province port/battle/unit locations
-Readded Erikson & Great Lakes straits
-Fixed Orthodox church land events not properly checking if a province has those already
-Fixed Spartan double modifiers and wrong decision cost
-Fixed some localisation issues

更新:2016年12月29日 @ 2時23分

0.13.0 changelog:
-Updated for 1.19
-Fixed several bugs, like unlimited spread of Aztlan religion
-Reworked some North American regions and areas

更新:2016年11月28日 @ 9時17分

0.12.2 changelog: #Rare case of mostly detailed changelog
-Fixed Europe reveal bug
-Fixed ai only chain for Vinlandic war
-Fixed invasion modifiers
-Fixed infinite adm points bug
-Spartans start with Feudalism
-Fixed dynamic government names not appearing, and many new ones
-Spartans now get permanent claims on all mesoamerica when they land
-Development idea which made colonies start with 100 settlers, now makes them start with 250, but only works in North America
-Reduced the speed at which Feudalism spreads among natives and moved native colonisation back to 1540 or when they get renaissance
-Mesoamerica also gets increased Feudalism spread from Spartans
-Added a decision to diplomatically move Powhatan tribe
-Albanians will prioritise settling near their own culture provinces even if they don't have a port and no longer consider sailable lakes and river as ports
-Fixed Viking colonial reform being avaible to everyone and elysian being repeatable
-All exiles and natives now have a penalty to institution spread and embracement cost until they
fulfill a specific goal (Conquer Constantinople, befriending Elysia etc.) or embrace manufactories
-Removed native advancement ideas for natives (they lost them when embracing feudalism anyway and they were extremely buggy and non-moddable)
-Fixed localisation bug in heralds event
-Markland and Helluland cannot move their capitals anymore
-Removed institution gain from development
-Disabled "Rapid colapse of society" triggered modifier
-Reduced decision money costs (with institutions there is less money to go around)
-Elysia can no longer convert to christianity through new Paradox decision and natives can now convert to Elysian Orthodoxy with the same decision
-Some general localisation fixed
-More minor bugfixes

更新:2016年11月14日 @ 6時34分

0.12.1 changelog:
-Fixed Potomac coring bug
-Added Delaware to Elysian area
-Added Elysia starting ruler personalities and fixed his starting age
-Corrected some new religious icons

更新:2016年11月13日 @ 5時19分

0.12.0 changelog:
-Updated for 1.18
-Added new mechanic for native basic (feudalism) institution spread
-Added several conditions for early, european centric institutions to spread to exiles
-Added a script for AI Viking civil war
-Elysia can now only ally one Viking colony
-Elysia can now only ally a Viking colony that it has trade agreement with, if there is one
-Added new government for "feudal" natives called Native Federation
-Removed third native tech group
-Added and changed some decisions to account for institutions
-Added 3 new "vocal" songs
-Swapped Potomac for Delaware in Elysian homeland provinces
-Added new religious icons

更新:2016年11月13日 @ 5時16分

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更新:2016年9月20日 @ 8時38分

0.11.4 changelog:
-Fixed weird unit pathing and ship glitches
-New dynamic province names by "ilikeswordz"
-Tweaks to some early spartan units
-Added some missing localisation