Europa Universalis IV

Europa Universalis IV

Third Odyssey: Back to the Motherland
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Pembaruan: 16 Mar 2016 @ 7:33am

Pembaruan: 14 Mar 2016 @ 6:55am

0.9.6 changelog:
-Fixed Vinlandic culture flips
-Caribbean cultures are now counted as "native culture"
-Ideas cooldown modifier is now hidden
-It is no longer possible to reform some of the new government via vanilla decisions
-Seal Hunting renamed to Seals
-To Skraeling/Barbaroi events no longer trigger on provinces with previously mentioned cultures
-Localised Native estate influence modifiers
-Reduced Elysian starting and homelands development
-Fixed the issue with "Revoke native privileges" decision
-Other bug fixes which I can't quite recall right now

Pembaruan: 10 Mar 2016 @ 9:13am

0.9.5 changelog:
-Vikings are no longer able to use threaten war on each other
-Defeating the other colony should no longer prevent you from declaring another war on them
-You can now also establish a trade route with Viking nation as subject
-Fixed some localisation issues
-Fixed some estate bugs
-All policies should now work properly

Pembaruan: 9 Mar 2016 @ 5:14am

0.9.4 changelog:
-Fixed another cause of crashing
-More fixes to Grand Forestries evens
-Modified the decision to form Vinland
-Modified the events for war among vikings
-You are now once again able to manually culture convert Barbaroi culture
-Tweaked Constantinia formation and integration
-"Deification of Emperors" can now only trigger for empires
-Fixed two Viking flavor events not giving proper modifiers

Pembaruan: 7 Mar 2016 @ 6:20am

Pembaruan: 7 Mar 2016 @ 6:12am

0.9.3 changelog:
-Fixed Grand Forestries events
-Varangians will now take their overlords religion
-Borelians will now only appear where they are supposed to
-Improved AI colonisation help
-Marble Emperors will now only trigger once

Pembaruan: 6 Mar 2016 @ 9:00am

0.9.2 changelog:
-(Hopefully) fixed crash issues
-Fixed a lot of bugs and localisation issues
-Spartan cb on natives now works on Hellenised Americans too
-When integrating Albanians each time you fail the chance of it working gets increased by 10%
-Sparta should start with correct idea now

Pembaruan: 5 Mar 2016 @ 6:40am

0.9.1 changelog:
-Merchant estate now appears when it's supposed to
-Fixed Elysian Noble events localisation

Pembaruan: 5 Mar 2016 @ 6:38am

Pembaruan: 5 Mar 2016 @ 4:47am

0.9.0 changelog:
-Updated to 1.15!
-5 new unique estates for exiled nations
-3 new idea groups to replace exploration
-Elysia and Byzantium now use new Theodoro unit models if you have the dlc
-Reworked heralds
-Natives now Hellenise faster and have better government once they do
-Numerous bug fixes