Europa Universalis IV

Europa Universalis IV

Third Odyssey: Back to the Motherland
Ergebnisse 41–50 von 324
< 1 ... 3  4  5  6  7 ... 33 >
Update: 24. Feb. 2023 um 16:53

Fixed version number.

Update: 24. Feb. 2023 um 16:37

1.21.2 Changelog:
BALANCE AND IMPROVEMENTS:
-Client states can now be made into Imperial Protectorates
-Portuguese trade deal with now break in an event of any war between the two participants, not just if they both lead a side
-The Final Triumph and A New Epoch tooltips now account for regency and female rulers

BUGFIXES:
-Fixed a bug where Portugal was able to colonize new world too early if lied to
-The Hagia Sophia event will now correctly trigger only for Hellenics
-Fixed a bug where Malta with Varangian Headquarters could be given to an exarch
-Fixed a bug where third mission tree could be unlocked too early
-Fixed a bug where Basileus Basileon mission didn't change the ideas
-Fixed a bug where purchasing Portuguese provinces cancelled the deal
-Fixed a bug where Elysian Highway network would upgrade itself, but not provide any benefits (Fix applies to the ongoing games as well)
-Fixed a bug where -REDACTED- mission sometimes did not appear properly (Fix applies to the ongoing games as well)
-Fixed a bug that would mess up the Triumph counter if a subject rebelled
-Fixed some native reforms mechanics missing localisation
-Fixed Rhomanian unit colors

Update: 21. Feb. 2023 um 16:40

1.21.1 Changelog:
BALANCE AND IMPROVEMENTS:
-Elysian Religious Wars now have a proper counter for the minimum duration
-High Priests event now specifies that it enables Promote Hestiates gov. reform
-Colonies where the colonist was on his way as the Colonial Peace Treaty was signed will be destroyed
-Roman Diplomacy now requires less than 50 liberty desire for subjects
-Clarified that Newcomers to the Harbour event enables European colonization
-Apaleisian Aqueducts no longer require a workshop. Doubled the treasury cost instead.
-The Hagia Sophia event now requires you to own at least 8 provinces in Greece

BUGFIXES:
-Fixed a bug with disappearing Elysian Highway Network and Akrotirion projects (Both projects will have to be rebuild, but Elysian Highway Network will retain previous tier, and Akrotirion won't sadly)
-Fixed a bug where constructing north Apaleisian highway blocked other highway construction
-Akrotirion can now be build in subject's provinces
-Fixed a bug where Direct Control couldn't be reinstated after being revoked once
-Added some missing customizable localisation from 1.34
-Fixed a bug where Abandoning Roman Heritage with Greek primary culture didn't convert the provinces
-Fixed a bug where releasing Konstantinia broke the Balkan Triumph counter (the counter should correct itself in ongoing games)
-Fixed a bug where completing Hegemony mission first would lock you out of the mission paths
-Fixed a bug where you could complete the Rome Restored mission twice (You national ideas should fix themselves when loading the save)
-Fixed a very rare case where a "New Homelands" event didn't trigger
-Made the Potential Centers of Trade more robust.
-Fixed bad province highlighting in Control Andronika
-Fixed an edge case where Konstantinia could start independent.
-Fixed bad encoding which broke Orhan Celebi's name
-Added missing descriptions for some culture-shock related modifiers
-Religious building in Varangian Artwork event will now respect your religion
-Fixed typo in nhs_vov_varangian_order_events.5

Update: 17. Feb. 2023 um 15:58

Sadly too long to be posted here. Check it out on pastebin instead:
https://pastebin.com/BNnaAEsk

Update: 17. Feb. 2023 um 14:56

-

Update: 8. Jul. 2022 um 8:03

Fixed 1.20.20 icon

Update: 5. Jul. 2022 um 12:10

1.20.20 Changelog:
IMPROVEMENTS AND BALANCE:
-Exarchs will now use Greek/Elysian dynamic province names (in ongoing games this will not affect the provinces they already own)
+Cahokia Monument Improvements
--Added a new artwork for the monument (So it isn't just an empty grasslands hill that Paradox produced)
--Added some tradepower and defensiveness to the bonuses
--Added a province triggered modifier for those without the Leviathan dlc, offering similar bonuses
--Fixed a bug where the game could crash when a colony was finished

BUGFIXES:
-Fixed a bug where War Chief was not properly deposed
-Fixed a bug on Linux where confederation ai acceptence was incorrectly evaluated (Fix provided by Atma)

Update: 29. Jun. 2022 um 9:02

1.20.19 Changelog:
IMPROVEMENTS AND BALANCE:
-Mend the Schism reform can now also be completed if you have 50 opinion with the holder of Elysian Patriarch See
-Elysian Orthodox religious reform decision now highlight provinces
-If you share the dynasty with Spatania you will now get a PU cb instead of Restore Dynasty
-Added unique options for Lux Stella for new religions
-Spartan reform Lack of an Admiralty now also decreases colonial range

BUGFIXES:
-Population Boom now correctly adds 10% settler change instead of 1000%
-Colonial nations will no longer pick exile idea sets
-Fixed typos in A Hellenic Militia? event

Update: 26. Jun. 2022 um 3:26

1.20.18 Changelog:
BUGFIXES:
-Fixed a bug where countries started with extra cash if you don't have Leviathan

Update: 25. Jun. 2022 um 17:27

1.20.17 Changelog:
CONFEDERATION AND NATIVE BALANCE:
-Added more factors that control confederation formation and tweaked existing ones, which should result in federations much less likely to form, especially if the countries do not share a culture or are not under any threat. Some of the new factors include: Strong allies, relative strength, trust and diplomatic reputation
-Confederation will can now only centralize/integrate members that are connected to its capital
-Reworked Consensus Government and Law of Peace so they don't prevent declaring wars most of the time. Basically native nations will no longer be ruled by abstract native councils as this caused bugs.
-Halved initial government reform progress for natives. This will result in them colonising later, especially if they are isolated.
-Somewhat lowered the starting development of North American tribes
-Shawnee now start under a single tag, located in the Ohio proper
-Osage have migrated west to the Osage river and now start allied with Cahokia. The country and the culture has been renamed to Hoga, to reflect that the cultural split did not occur yet.
-Miami tag has been one province to the north, still within Miami lands

MONUMENTS:
-Added 5 new monuments for Hellenic religion around Mediterranean (Sadly due to how monuments work a new game will be needed to access them)
-Mesoamerican monuments now require the owner to be a Mesoamerican culture (Spartans can still bypass that requirement)
-Removed Stonehenge and Inukshuk monuments (Current owner will be fully recompensated)

EXILE UNIT BALANCE:
-Elysian now get new units at tech 5 (4 pips) / 9 (6 pips) / 12 (11 pips)
-Vikings now get new units at tech 4 (4 pips) / 9 (6 pips) / 12 (11 pips)
-Spartans now get new units at tech 4 (4 pips) / 9 (6/7 pips) / 12 (11 pips)

CHANGES TO ELYSIAN SILK:
-Skoros silk now has initial price of 4 instead of 3.5
-Skoros silk price is now only reduced by 25% if trading with Europeans
-Elysian silk now has a base price of 6 instead of 5
-Elysian silk will now also be produced in Konstantinople (once reconquered) and the province in Caribbean that was required to complete the mission if you took the silk
-Silk Quarter now has the following modifiers: +5 Local Goods produced, +25% Local Goods produced modifier, +1 Merchant
-Silk Quarter icon now uses current Elysian Silk icon

OTHER IMPROVEMENTS AND BALANCE:
-Colonial Nations can no longer colonise on their own
-Removed +15 Colonial Growth from Domination Ideas
-Population Boom temporary modifier that Vinland gains upon formation now gives +10% settler chance instead of a Colonist
-Removed AI bonus to colonial growth for exiles
-If an Exarch owns all provinces in their home region(s) their overlord will now get a Merchant
-Doubled the bonus income from Frontier Pronoia
-Exarchs will no longer get trade company provinces under most settings
-Restricting Albanian Colonisation now also applies to automatic province settling they get
-European colonial range penalty now scales with tech (And is generally much less severe, while still preventing reaching the Americas)
-European and Muslim tech group nations now cannot pick exploration ideas until Colonialism is enabled
-Portugal now starts with the ability to recruit Explorers and Conquistadors, colonial range bonus was moved to the first idea
-Our Place In the Sun now uses province as a wargoal instead of naval superiority (It might take one in-game month for the new cb to take place of the old one.)
-Natives will not auto colonise if they have negative income and are in debt
-Helping Spartans now only costs 5k manpower
-During the lead up to Elysian Religious Wars Hellenic Zealots will now spawn instead of Particularist Rebels. They will not be able to convert provinces prior to the disaster.
-Imperial Protectorates will now grant a merchant, global trade power and reduce trade company investment cost if they have at least 50 cities. (Credits to Malum Oculus for the idea)
-Improved subject modifier tooltips for Leviathan Colonial Designations
--Bonus: Interface for colonial designation now shows all modifiers the colony gets, not just an arbitrary selection (vanilla fix)
-Elysian Orthodox rebel flag now has a Chi Rho on it
-Renamed Annex Exarchate/Colony to Integrate Exarchate/Colony
-Intercontinental Trade now requires you to know an European country
-Global Army tier 4 army reform now makes hiring mercenaries not decrease army professionalism
-Historical friends and rivals will now be retained when forming Confederation tags (For some reason in Vanilla both are lost when changing tags so I have to add a manual workaround everywhere I want them retained)
-Elysian colonial governments will no longer be called a Republic of Cities
-Expanded the number of native governments that allow royal marriages and consorts
-Made Missionary events for converting native religions more consistently convert natives, especially if large parts of their nation are converted.
-Form Colonial Institution mission now specifies that you can still recruit explorers & conquistadors due to development ideas
-Killing Portuguese Explorers now gives some money and light ships
-Reduced the effect of Espionage + Domination Ideas
-Slightly normalized Cahokian idea set
-Asian Trade Age Objective has been renamed to Luxury Markets and now accepts Elysian Silk
-Albania and Spartakon will now start without any ideas no matter you adm tech
-Albania now only gets three free provinces as a subject (same as if they are not)
-Buffed some of the Hellenic deities
-Hellenic religion now gives +10 Clergy Loyalty
-Elysian Patriarchy government now gives -1 Heathen Tolerance
-Cahokia now starts with a lvl 2 CoT
-Tweaked generic colonial ideas: No Penalties for Heretics and Heathens replaced with +3 Heretic Tolerance. This will hopefully force the ai to actually convert provinces.
-Trade Deal with Vikings now adds historical friendship
-Assisting Spartans now adds 30 trust between both of you
-AI should now have somewhat easier time completing Elysian missions
-Elysian AI will now try to lock down NA east coast
-AI is not much less likely to Annex Kreta Minor
-Elysian AI will now focus Inwards
-Slight tweaks to Spartan starting modifiers
-Elysian and Vinlandic AI will now always attempt to colonise at least one neighbor province
-Many events that directly reduced unrest in a province now add a modifier
-Aghia Theotoke's modifier is now called Harrowing Sight
-Added a couple new dynamic province names for Greeks/Elysians and improved many existing ones
-Overhauled the area names in Rio Grande region
-Other pagan rebels will no longer be able to convert Hellenic/Aztlan countries

BUGFIXES:
-Fixed a bug where random countries could get Spartan Monarchy government
-If somehow Spartakon and Spartania exist at the same time, former will be integrated into the latter
-Fixed a bug where Cahokian government didn't have proper elections
-Heir of Justinian now correctly adds +5% discipline to your traditions
-Fixed a bug where Sparta didn't become your historical friend if you assisted them
-Fixed a bug where overlord wasn't called into war when their Imperial Protectorate was attacked
-Fixed a bug where most natives only got generic idea set
-Fixed a bug where Elysian and Vinlandic AI had low priority on Expansion ideas
-Fixed a bug where Base of Operations could sometimes be transferred to an Exarch
-Fixed a bug Byzantine cores could persist after flight in a rare case
-Rock of Gibraltar now only displays one tag in the trigger
-Fixed a bug where in some circumstances you couldn't grant additional regions to Konstantinia
-You cannot under any circumstances take the Mandate of Heaven as Elysia, Sparta or Vinland
-Elysian Patriarchy government now allows taking divine ideas
-Revolution will no longer spread into Varangian Guard
-Albanian integration trigger now takes into account all your subject provinces
-Eligibility for Vinlandic modifiers now lists correct provinces