武装突袭3

武装突袭3

A3 - Antistasi Altis
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更新于:2015 年 2 月 5 日 上午 11:15

Screwed the HQ reinforcements on conquering thing. Sorry.

更新于:2015 年 2 月 5 日 上午 8:43

- The Persistent Save / Destroyed Antennas thing is... persistent. Implemented a workaround, hope is the last one.

更新于:2015 年 2 月 5 日 上午 7:35

05/02/15
- CAs were awaiting for despawning, fixed.
- Players cannot recruit units or buy vehicles etc. if enemy is close.
- Interrogated prisoners may tell the player the estimated time for a counterattack
- Player no longer knows the target destination of a counterattack

更新于:2015 年 2 月 5 日 上午 6:37

更新于:2015 年 2 月 5 日 上午 3:48

05/02/15
- Fixed not updating side belonging zones on time when Persistent Load, which may lead to spawn the HQ in the middle of an enemy zone.
- Empty vehicles and player group driver vehicles will save on persistent save if they are 50mts close to HQ
- Reworked a bit the Fast Travel to teleport to safer positions.
- Now civilians and civ vehicles spawn on the same time on cities.

更新于:2015 年 2 月 4 日 下午 4:34

LOTS OF NEW STUFF TODAY!!!

05/02/15
- Now counterattacks timing will be more random, and some player actions will delay them, or speed them, specially accomplishing / failing some missions.
- Time for the next counterattack will be saved on Persistent Save System.
- AI won't perform counterattacks if there are no players in the server, so if everybody logs in after a time, AI will wait for them :)
- Now upon persistent load players will loose weapons to avoid exploits (unlimited weapons and ammo)
- No more loose of NATO points when NATO soldiers die.
- NATO soldiers are more skilled than average AAF.
- FIA flags now allow all the options except the HQ exclusive. Static purchase on any zone because...
- YES: purchased statics will be persistent. The AI garrisons will mount them if close, Persistent Savegame will store their position and they will get eventually reloaded!!
- Corrected an error on persistent load which didnt update destroyed Radio Towers (second time, yes, I know, sorry again)
- Corrected error on undercover mode when boarding civ vehicles.
- Fixed error on undercover which you turn back undercover very early.

更新于:2015 年 2 月 3 日 下午 5:06

04/02/15
- Easier winning conditions for a CounterAttack.
- Controlling remotely an HC Commanded AI will suspend the spawning system to avoid new spawns on rare cases.
- Fast travel with little delay to avoid exploding if fastraveling in several vehicles.

更新于:2015 年 2 月 3 日 下午 1:43

03/02/15
- Actions added propertly on FIA Flag Outposts.
- Bugfix on persistent save and destroyed Radio Towers in older sessions.
Sorry :(

更新于:2015 年 2 月 3 日 下午 1:24

03/02/15
- Bugfix: FIA Garrison not spawning in FIA outposts
- Now each type of AAF unit has different type of skills, same as FIA was. Watch the snipers! Prioritise targets!!
- Now FIA soldiers spawn with NVGoogles no matter if leader is player or not. % Chance to spawn with glasses = count of NV googles in HQ Ammobox. So 100 NV in ammobox, 100% of soldiers with NV. Players still have to make their life for them.
- Improved city prestige bonuses for AAF when they retake a place. They dont do sidemissions....
- Added few items and optics missing in random ammoboxes.
- Random spawned ammotrucks now have proper spawned cargo with useful things (or not)

更新于:2015 年 2 月 3 日 上午 5:29

03/02/15
- Added tag feature
- Added checks on respawn to avoid issues if players are using group management mods (under testing, not really supported)
- Improved benefits of accomplishing some missions on gaining NATO points
- When you deliver the truck in Logistics Supply missions, you won't be undercover for a while, and AAF surrounding troops will search for you.
- Lowered the HR gain to make HR management more challenging.