Dominions 6
Magical Potential
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อัปเดต: 26 พ.ย. @ 3: 03pm
โดย ben_sphynx

##Magical Potential

Have you ever played a nation that really wants one sort of gem, but all you get is something else?


This mod lets your mages find the gems they want. Each turn there is an 8% chance in each of your provinces to find a site called Latent Magical Potential (although it doesn't let you have another in that province till the first one is gone). When you do, send a mage that has a path score of at least 2, and get them to site search there. They will (via an event) find a site that produces gems for their strong path, instead of the Latent Magical Potential.

If they have two paths that are both strong, then the gem site would be in the priority order death > nature > air > earth > astral > water > fire > glamour > blood, with death having the highest priority. if you don't like that tiebreak order, make sure the path you want is higher than the one you don't want.

Note: Blood is, as always, slightly special. To compensate for one blood slave per turn being worse than one gem per turn, when you use a blood mage to realize the latent magical potential, you also get around 500 extra population in the province and a few blood slaves straight away.

Should be compatible with Dominions Enhanced.