Crusader Kings III

Crusader Kings III

Crusader Conflicts
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Mis à jour le : 25 nov. à 15h38

• Siege, Field, Coastal & River Battles – Fight across plains, forests, walls, beaches, and river crossings with terrain-based tactics.

• True Tactical Warfare – No auto-resolved numbers — you control formations, flanks, shock charges, siege assaults, and ambushes in real time.

• Meaningful Characters on the Field – Knights and nobles fight beside your troops with stats, traits, prowess, and risk of death affecting CK3 outcomes.

• Prisoners of War & Deadly Combat – Commanders, nobles, and knights may be captured or slain depending on how the battle unfolds. Permanently imported back into CK3.

• Persistent Outcomes – Casualties, routs, captures, experience — nothing is simulated. Victories and disasters permanently reshape the campaign map.

• Cultural Armies from the Atlantic to Japan – Supports rosters spanning Western Europe through Byzantium, the Steppes, India, China, Southeast Asia, Korea, and Japan.

• All Under Heaven DLC Supported – Play the entire Old World — dynasties from West to East can now meet on one battlefield.

• Dynamic Army Conversion – Converts CK3 regiments into authentic Attila unit rosters based on culture, tech level, or overhaul selected.

• Unlimited Custom Mappers – Create your own conversion packs for any setting, faction, total conversion, or DLC. No limit — fully open.

• Built-in Autofixer + Unit Replacer Tool – Customize rosters, replace models, re-balance units, and modify stats without touching files.

• Broad Mod Compatibility – Vanilla + major total conversions:

AGOT · The Fallen Eagle · Realms in Exile · All Under Heaven · and more.