Caves of Qud

Caves of Qud

The Gadgets of Qud
目前顯示第 1-10 項,共 13 項
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更新:10 月 28 日 @ 下午 8:00
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1.2.3
- Fixed Charge Bomb's voltage not scaling with current charge.

更新:10 月 28 日 @ 下午 7:19
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1.2.2
- Greatly changed how the charge bomb interacts with jacked. Now, the charge bomb can only be charged up to 35% using internal sources (Biodynamic power plant and electrical generation). Everything from 35% and above needs to be charged using a cell.

- Fixed the charge bomb not being chargeable via the Biodynamic power plant when jacked.

更新:10 月 25 日 @ 下午 2:11
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1.2.0
- Added the Charge Bomb, a new reusable and rechargable electrical bomb that can be found from Grenadiers and other tier 3 grenade sources.

(Thank you Proto for the idea).

更新:10 月 20 日 @ 上午 8:32
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1.1.3
- Small patch to fix an incorrect end tag in the population.xml file.

更新:10 月 19 日 @ 上午 4:47
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1.1.2
- Renamed The Unshaper to The Unshaping Cannon for heavy weapon naming consistency.

更新:10 月 12 日 @ 下午 1:16
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1.1.1
- Slight tweak to mod thumbnail and preview image.

更新:10 月 12 日 @ 下午 12:26
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1.1.0
- Added a new tier 8 heavy weapon, the Unshaper

- Added base cooldowns to activated ability descriptions for EMP Cannon and Dematerializer.

- ProjectileDismemberOnHit.cs file added for future use. Taken from Zippy's fork of the 1Percent Loot Drops Expanded mod (Katz_Dismember2.cs).

更新:10 月 11 日 @ 上午 9:23
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1.0.5
- Updated the Kingmaker to work with heavy weapons (they are treated like rifles now).

更新:10 月 4 日 @ 上午 11:16
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1.0.4
- Updated the dreadful EMP cannon sprite to be less dreadful.

更新:9 月 29 日 @ 下午 3:54
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1.0.3
- Removed the ability to apply multiple kingmakers to a single item based off of playtester feedback.

Planned change: Will try to get the kingmaker working with heavy weapons soonish.