Kenshi
Rebirth Genesis
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更新于:10 月 17 日 下午 4:40
作者:Reverel_Vuiz

-More AI fixes towards free for alls in cities.

-Traders Edge/Heng has received some tweaks to make it look less dead. Now the bank at TE is ripe for a nice heist althought it might be a tad bit too difficult but its damn worth a try. Heng now has its own bazaar like area full of traders and slavers to boot.

-Heng now has a player home available.

-A small bar was placed at TE to house the bar spawns set to it, might remove it tho.

-Major buff to Hydraulic Knights. Take care chaps.

-Minor buff to Samurai Elite.

-Bounties added to many top tier units from all major factions.

-Renamed Eyegore to Samurai Commander Eyegore as well as giving that fatty a smol hat for his head, he does need it.

-Made tweaks to many high tier units mostly aimed at their dexterity.

更新于:10 月 16 日 下午 2:27
作者:Reverel_Vuiz

-Small tax fixes

更新于:10 月 16 日 下午 12:19
作者:Reverel_Vuiz

-Minor fixes to some weapon stats.

-Updates on vendor lists.

-BP updates aimed at Samurai armour.

-Minor fix to Carsi residents.

更新于:10 月 16 日 上午 12:30
作者:Reverel_Vuiz

-Fixed some navmeshes around Clownsteady and South Wetlands

更新于:10 月 15 日 下午 10:52
作者:Reverel_Vuiz

-Small merc contract fix.

更新于:10 月 14 日 下午 6:58
作者:Reverel_Vuiz

更新于:10 月 14 日 下午 6:12
作者:Reverel_Vuiz

A NEW VERSION FOR THE MOD LOAD ORDER HAS BEEN MADE, PLEASE CHECK COLLECTION LINKED ON MOD DESCRIPTION!!!

-Fixed a race issue with one skeleton in particular, this problem would crash the game.

-Added more variety to the Grand Bazaar further cementing it as the hub for trade.

-Mutiple fixes to factions trying to fight each other in cities for no apparent reason, more fixes bound to come if this problem persists.

-Made an armor quite strong and bound to only spawn at Ancient Labs and Ruins. Its BPs are also worth quite a bit in case you cant craft it. Good Hunting!

-Taxman will now request more money from you so get your wallet ready... or your sword.

-More characters have received their own colors according to their faction.

-Tweaked some minor bounties for low level bandits like peasant farmers and also increased slightly the bounties for some bandit faction leaders.

-Added Recruit Anyone functions to soem NPCs i missed, there are some i will remove them from said pool tho, to preserve logic i.e. fogmen, broken skeletons, cannibals, major faction leaders and ultra elite or unique characters since their loyalties would not be so easily swayed.

-Increased the strenght of some campaigns.

-Beware of Hydraulic Knights and Legion Squads.

更新于:10 月 13 日 上午 12:14
作者:Reverel_Vuiz

-Multiple city fixes, mostly aimed at Carsi and Clownsteady.

-Unit balancing,

-More vendor reworks.

-Made Carsi the defacto trading hub for purchasing high quality armours and weapons (catun ofc to keep it faction friendly) as well as selling your treasure or extra gear.

-Multiple adjustments to skeleton units and squads, testing all of it as of now so expect multiple changes. The main idea is for all hostile skeletons to be dangerous so they will be mostly kept above 65 stats while thralls will be 50ish. Most skeletons will be around 70s and higher with some easier ones at 65. Also the quesiton on Ironsides robots getting some tweaks means you will see more but extensive testing is needed 'cause those things can be super DEADLY.

-Fixed Kimono mesh display for males, fixed it a while back but did not inform about it.

-Adding original color to most npcs so whenever you recruit someone through Recruit Anyone dialogue they will keep their faction colors in case you want to dye your clothes with their colors without needing any weird exploits involving NPCS since they can be quite volatile sometimes.

更新于:10 月 11 日 下午 11:11
作者:Reverel_Vuiz

更新于:10 月 11 日 下午 10:54
作者:Reverel_Vuiz

-More town fixes and balance changes.

-Updated multiple vendor lists, mostly Tech Hunter vendors, will take care of the rest soon.

-Skeleton factions will get their reworks soon.