Total War: WARHAMMER III

Total War: WARHAMMER III

Hecleas Grand Strategy
Viser 31–36 av 36 bidrag
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Oppdatering: 29. sep. @ 18.38

⛏️ Tunnelling Stance Reintroduced (with changes)
Originally, tunnelling was fully removed.
After feedback, it’s back with a compromise: the stance remains, but all interception mechanics are disabled (no interception chance, no last-turn penalty, no range).
Trade-off: tunnelling is now only for movement, not surprise attacks or ambushes.
➡️ Result: everyone gets a middle ground — the stance stays for those who want it, but without the broken mechanics that punished AI or enabled cheesy plays.

🚫 Forced March Removed
This stance is still completely deleted.
Why: the AI abused it in illogical, suicidal ways, and no fair compromise was possible.
➡️ Result: cleaner gameplay and a more coherent campaign map.

🌩️ Storm Mechanic Rework
Storms spawn more frequently and are no longer tied to difficulty.
All strengths are possible from the start; storms now grow and intensify instead of fizzling out.
Duration is consistent across modes, and storms drift dynamically across the map.
➡️ Result: storms are a true strategic element — dangerous, immersive, and alive.

Oppdatering: 29. sep. @ 11.48

-🧭 Stuck Characters Fix (new mechanic)
When: Every campaign turn (after turn 1).
Issue: Sometimes lords or heroes get stuck on the map and can’t move.
Effect:
Detects characters frozen at the same spot.
Teleports them nearby to a valid location.
Adds a short protection to prevent them from getting stuck again right after.
Purpose: Keep armies and heroes active, avoid “dead slots” on the map.
➡️ Result: smoother campaigns, no more wasted turns with immobile characters.

-Really sorry for the inconvenience, I'm removing the additional slots (for those who had the Mixu unlocker activated). I originally wanted to enlarge the building slots, but during my personal testing, I wanted to remove them from my game design and game balance. But I forgot to delete the work I had done on them.
Sorry for those who will see fewer slots.

Oppdatering: 28. sep. @ 18.05

🏰 Legendary Improvements (new mechanics)
Pause, slow-motion, and extended camera distance are now unlocked in Legendary difficulty, just like in other modes.
➡️ Result: more control, better battlefield overview, and an experience that stays challenging but feels smoother and more immersive.

Oppdatering: 28. sep. @ 5.26

-Added MCT functionality for the "hide_auto_resolve" script
-Added LOD performance optimizations for the "Zealots of Slaanesh" mod
-Slightly reduced Vlad's faction potential

Oppdatering: 26. sep. @ 14.57

Oppdatering: 26. sep. @ 5.59