Intruder

Intruder

Fission
Viser 1–8 av 8 bidrag
Oppdatering: 27. sep. @ 9.31

Oppdatering: 26. sep. @ 15.48

-Added lighting and reflections to both vents
-Added a world screen object to the keycard so it can be found easier
-Changed emergency lights to not cast shadows, improving fps
-Changed texture compression
-Changed mesh compression
-Changed doors into Lab A and Lab B to be windowed
-Fixed a wall missing wall
-Fixed a typo
-Removed security cams temporaraly due to an issue

Oppdatering: 23. sep. @ 19.06

-Changed round timer (6:00->4:30)
-Changed the cover in the elevator to be larger
-Fixed two vents lacking colliders
-Fixed a glitch where you could die by sitting in the heli

Oppdatering: 21. sep. @ 15.53

-Added medkits
-Removed heligun until its fixed

Oppdatering: 21. sep. @ 12.00

-Added lights to the elevator shaft
-Added cover in the elevator shaft
-Added sfx when the elevator door opens
-Added nudge zone at the bottom of the pipe to prevent camping
-Changed the elevator button to be more visible
-Fixed a hallway lacking a roof
-Fixed the back heli blade animation

Oppdatering: 21. sep. @ 7.40

-Added baked lighting, fixing the fps issue
-Added animation to the heli's back rotor
-Added damage zone to thge heli blades
-Added map limits (Currently unmarked so be careful)
-Changed pushzones in both stairwells to be double sided
-Changed keycatd spawn locations
-Changed hacks for 'Network Security' (12->6)
-Fixed a vent cover lacking collision
-Fixed a spot where you could x-ray
-Fixed two typos
-Fixed a few misc. glitches
-Removed mirrors

Oppdatering: 19. sep. @ 17.11

-Improved FPS
-Added heligun that shoots morter rounds (Someone smart please make the bullets work please)
-Added invisible CSG over stairs so walking is smooth

Oppdatering: 18. sep. @ 23.02