RimWorld
RiMind
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更新: 9月23日 @ 2時15分

[Auto-generated text]: Update on 9/23/2025 6:15:40 PM.

更新: 9月20日 @ 2時21分

I've fixed the issue where models other than Gemini couldn't generate personas.

更新: 9月20日 @ 1時53分

You can now use OpenRouter normally. Please enter your API key in the first field and the model name in the second field.

更新: 9月19日 @ 3時42分

I have fixed the issue where the log menu would break when adding the mod mid-playthrough and then removing it after saving.

更新: 9月15日 @ 0時55分

Multiple API keys can now be registered by default in the mod settings without needing a separate checkbox.

更新: 9月15日 @ 0時39分

1. Refactoring
Integrate a universal object recognition system to identify all entities: allies, enemies, animals, items, etc.
Delegate topic generation to a dedicated Topic Manager. Prohibit individual domains from creating their own topics.

2. Conversation Quality Improvement
Adjust the tone of combat commentary to move away from a "sports broadcast" style.
Refine prompts to improve friend-or-foe identification for more accurate and relevant dialogue.

更新: 9月13日 @ 8時20分

I fixed a silly bug that caused unnecessary system logs to be saved in the memory system.

更新: 9月13日 @ 3時14分

Now, the intent field is no longer required in AI requests.

The intent field was designed to ask the AI to include the 'intention' of a user's utterance, with the goal of creating a dataset to mechanically analyze speaker intent.

However, for reasons that are unclear—perhaps due to prompt complexity or something else—there was an inexplicable difference in the error response rate when this intent field was included in the request object compared to when it wasn't. Although it offers good scalability, I don't believe it's a major constraint on implementing the desired functionality right now, so I've removed all related logic.

更新: 9月13日 @ 2時20分

I've eased the cooldown rules for API request failures. Now, when an error occurs with any API key, it triggers a 30-second cooldown and activates the recovery logic. This isn't meant to prevent errors, but rather to test a buffer that can handle errors without having to save and reload the game. More research is still needed.

更新: 9月12日 @ 15時12分

I've completely revamped the conversation momentum system. When a vanilla interaction occurs, nearby pawns will talk about that topic for a while. The duration of the conversation is random and may be interrupted if they have a task to do or if another event occurs. They might resume the interrupted conversation later.