RimWorld

RimWorld

RiMind
Viser 1-10 af 27 forekomster
< 1  2  3 >
Opdatering: 23. sep. kl. 2:15

[Auto-generated text]: Update on 9/23/2025 6:15:40 PM.

Opdatering: 20. sep. kl. 2:21

I've fixed the issue where models other than Gemini couldn't generate personas.

Opdatering: 20. sep. kl. 1:53

You can now use OpenRouter normally. Please enter your API key in the first field and the model name in the second field.

Opdatering: 19. sep. kl. 3:42

I have fixed the issue where the log menu would break when adding the mod mid-playthrough and then removing it after saving.

Opdatering: 15. sep. kl. 0:55

Multiple API keys can now be registered by default in the mod settings without needing a separate checkbox.

Opdatering: 15. sep. kl. 0:39

1. Refactoring
Integrate a universal object recognition system to identify all entities: allies, enemies, animals, items, etc.
Delegate topic generation to a dedicated Topic Manager. Prohibit individual domains from creating their own topics.

2. Conversation Quality Improvement
Adjust the tone of combat commentary to move away from a "sports broadcast" style.
Refine prompts to improve friend-or-foe identification for more accurate and relevant dialogue.

Opdatering: 13. sep. kl. 8:20

I fixed a silly bug that caused unnecessary system logs to be saved in the memory system.

Opdatering: 13. sep. kl. 3:14

Now, the intent field is no longer required in AI requests.

The intent field was designed to ask the AI to include the 'intention' of a user's utterance, with the goal of creating a dataset to mechanically analyze speaker intent.

However, for reasons that are unclear—perhaps due to prompt complexity or something else—there was an inexplicable difference in the error response rate when this intent field was included in the request object compared to when it wasn't. Although it offers good scalability, I don't believe it's a major constraint on implementing the desired functionality right now, so I've removed all related logic.

Opdatering: 13. sep. kl. 2:20

I've eased the cooldown rules for API request failures. Now, when an error occurs with any API key, it triggers a 30-second cooldown and activates the recovery logic. This isn't meant to prevent errors, but rather to test a buffer that can handle errors without having to save and reload the game. More research is still needed.

Opdatering: 12. sep. kl. 15:12

I've completely revamped the conversation momentum system. When a vanilla interaction occurs, nearby pawns will talk about that topic for a while. The duration of the conversation is random and may be interrupted if they have a task to do or if another event occurs. They might resume the interrupted conversation later.