Arma 3
SCO Solo - SP Enhancements
กำลังแสดง 1-10 จาก 33 รายการ
< 1  2  3  4 >
อัปเดต: 4 ต.ค. @ 11: 03am
โดย DirtyDeeds

SCOsolo Ver 0.7.3— Patch Notes

Swapped out the radio sounding MEDIC ogg - for a much much better sound file.

อัปเดต: 4 ต.ค. @ 10: 53am
โดย DirtyDeeds

Ver0.7.2

อัปเดต: 3 ต.ค. @ 4: 21pm
โดย DirtyDeeds

Ver0.7.1

อัปเดต: 3 ต.ค. @ 3: 15pm
โดย DirtyDeeds

SCOsolo Ver 0.7.0— Patch Notes

Added a custom sound file to call "MEDIC" when launching the medic script.

อัปเดต: 3 ต.ค. @ 1: 08pm
โดย DirtyDeeds

SCOsolo Ver 0.6.8— Patch Notes

Changed the version number to override the cache.

อัปเดต: 3 ต.ค. @ 12: 47pm
โดย DirtyDeeds

SCOsolo v0.6f— Patch Notes

OK - so now I have two separate logic paths - if your running SOG_AI you are not using the hard STOP vanilla uses - therefore I don't need to remove the medic from the group to process the move and treatment of the squad. So this path keeps the squad intact.

For those not running SOG_AI - I changed the logic - so the medic leaves the players group entirely - so it can clear the hard STOP vanilla uses - does its treatment - then returns to the same spot in the players squad that it had left from.

Both the moves seem smooth and quiet now - please let me know if you experience any issues.

อัปเดต: 3 ต.ค. @ 11: 15am
โดย DirtyDeeds

SCOsolo v0.6e— Patch Notes

Fix for Vanilla - medic no longer barks redundant commands and responds properly.

อัปเดต: 1 ต.ค. @ 12: 59pm
โดย DirtyDeeds

SCOsolo v0.6d— Patch Notes

Didn't realize the beep sound I chose was part of ACE - in order to break that dependency - created my own custom beep sound and included it in the MOD. Sound no longer coming from ACE.

อัปเดต: 30 ก.ย. @ 12: 27pm
โดย DirtyDeeds

SCOsolo v0.6c— Patch Notes

Didn't realize the beep sound I chose was part of ACE - in order to break that dependency - created my own custom beep sound and included it in the MOD. Sound no longer coming from ACE.

อัปเดต: 30 ก.ย. @ 7: 59am
โดย DirtyDeeds

VOID