Arma 3
SCO Solo - SP Enhancements
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Päivitys: 4.10. klo 11.03
tekijältä DirtyDeeds

SCOsolo Ver 0.7.3— Patch Notes

Swapped out the radio sounding MEDIC ogg - for a much much better sound file.

Päivitys: 4.10. klo 10.53
tekijältä DirtyDeeds

Ver0.7.2

Päivitys: 3.10. klo 16.21
tekijältä DirtyDeeds

Ver0.7.1

Päivitys: 3.10. klo 15.15
tekijältä DirtyDeeds

SCOsolo Ver 0.7.0— Patch Notes

Added a custom sound file to call "MEDIC" when launching the medic script.

Päivitys: 3.10. klo 13.08
tekijältä DirtyDeeds

SCOsolo Ver 0.6.8— Patch Notes

Changed the version number to override the cache.

Päivitys: 3.10. klo 12.47
tekijältä DirtyDeeds

SCOsolo v0.6f— Patch Notes

OK - so now I have two separate logic paths - if your running SOG_AI you are not using the hard STOP vanilla uses - therefore I don't need to remove the medic from the group to process the move and treatment of the squad. So this path keeps the squad intact.

For those not running SOG_AI - I changed the logic - so the medic leaves the players group entirely - so it can clear the hard STOP vanilla uses - does its treatment - then returns to the same spot in the players squad that it had left from.

Both the moves seem smooth and quiet now - please let me know if you experience any issues.

Päivitys: 3.10. klo 11.15
tekijältä DirtyDeeds

SCOsolo v0.6e— Patch Notes

Fix for Vanilla - medic no longer barks redundant commands and responds properly.

Päivitys: 1.10. klo 12.59
tekijältä DirtyDeeds

SCOsolo v0.6d— Patch Notes

Didn't realize the beep sound I chose was part of ACE - in order to break that dependency - created my own custom beep sound and included it in the MOD. Sound no longer coming from ACE.

Päivitys: 30.9. klo 12.27
tekijältä DirtyDeeds

SCOsolo v0.6c— Patch Notes

Didn't realize the beep sound I chose was part of ACE - in order to break that dependency - created my own custom beep sound and included it in the MOD. Sound no longer coming from ACE.

Päivitys: 30.9. klo 7.59
tekijältä DirtyDeeds

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