RimWorld

RimWorld

Haul Explicitly Reborn
Viser 1–10 av 17 bidrag
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Oppdatering: 5. okt. @ 7.09

Fix: Destroying the map or destroying items to make items disappear, resulting in an error when saving the game.
Fix: The issue of save cleaning not actually taking effect.

Oppdatering: 3. okt. @ 1.09

Fix: If multiple items need to HaulExplicitly and the first item has already been moved, and the second item cannot be moved at once, a record that can store some of the items needs to be obtained. At this time, all records are enumerated and the CanAdd method is called. The MiniDef property needs to be obtained from the items, but the first item has already been moved and the items are empty. Resulting in System. Invalid Operation Exception: Sequence contains no elements.

Oppdatering: 30. sep. @ 6.52

😄Fix spelling mistakes on Mod names

Oppdatering: 30. sep. @ 1.16

😨 Forgot to turn off HarmonyDebug, urgent update

Oppdatering: 29. sep. @ 6.01

😄 Attempt to fix an irreproducible System. NullReferenceException
😄 Fixed the issue of mistakenly lifting the ban on moving a small amount of items, which caused the original item to be mistakenly lifted
😄 Fixed the error where the item was prohibited from being moved but still managed to be moved when it was already targeted for a certain job
😄 Fixed the error of ignoring prohibited handling during easy handling
😄 Removed the notification system and no longer plans to add it back in the future, as no one needs such meaningless notifications 🤔 Does anyone need it? Let's wait for that person to appear before we talk.

Oppdatering: 25. sep. @ 3.13

[Auto-generated text]: Update on 9/25/2025 6:14:00 PM.

Oppdatering: 3. sep. @ 4.30

Bug: Using the "Haul urgenyly" command from the "Keyz' Allow Utilities" mod incorrectly triggers this mod's "Don't Haul" command.
To fix it: Added a check for HasHaulabilityToggled.

Oppdatering: 1. sep. @ 19.45

Optimized the structure of the source file
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Bug: When all available cells at the target location are occupied by other Pawns, the idle Pawns still attempt to haul the items that need to be moved, resulting in an error message.
To fix it: Add detection to prevent attempts.
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Future: Optimize the handling logic so that the same stack of items can be handled by the most suitable handlers (try adapting to AutoBlink)

Oppdatering: 31. aug. @ 4.32

how many empty catch!!!

Optimized: remove a empty catch
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Bug: Mysterious bug that cannot be stably reproduced, often occurs when handling a large number of non stacked items, resulting in {pawn} threw exception in WorkGiver HaulExplicitly: System.ArgumentException: Specified cells don't exist in DeliverableDestinations. . The problem was found to be that sometimes the value pointed to by the iterator cannot be assigned to the iteration variable in the foreach loop of the FreeSpaceInCells method.

To fix it: I currently do not have the ability to fundamentally fix it, but I can make a few more judgments to avoid this issue.

Oppdatering: 29. aug. @ 22.25

Bug: An error and the 'haul' command cannot be displayed due to the lack of null value check when moving and selecting MinifiedThings (like uninstalled Stonecutter's table)
To Fix It: Add null value check.