Team Fortress 2

Team Fortress 2

Rust Valley 2025
Showing 1-4 of 4 entries
Update: Sep 29 @ 12:43pm
by Sntr

RC6A

Added nobuilds to various areas of the map to address Engineer shenanigans
Adjusted clipping at the cliff walls near A and front
Adjusted clipping near some rocks at the U turn near B
Adjusted clipping at forward bot spawn to banish the rock prison
Adjusted hatch geometry (under the hatch prop) so the cubemaps don't reveal the void beneath
Adjusted navigation mesh
Moved kits near the shortcut doorway at the hatch area
Moved minecarts you'd only see clipping if you're a cheating bastard
Fattened up some of them supports near the fuel tank at A

Update: Aug 31 @ 4:24am
by Sntr

RC6

Added a connector to a building near the hatch area
This was something someone had mentioned years ago that I happened to remember by accident

Update: Aug 26 @ 3:59am
by Sntr

RC5G

Fixed a case of people building their way around barriers
Added the two remaining missions:

- Rust Dust, by PDA Expert
- Rodeotron Remaster, by Hell-met

Update: Aug 24 @ 11:16am
by Sntr

First release!