Your Only Move Is HUSTLE
TEMPTRESS
Показані результати 31–40 із 75
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Оновлено: 19 верес. о 13:32
автор: Trinity

bug fix

Оновлено: 18 верес. о 23:21
автор: Trinity

- New Attack: Metsu. F13 Guardbreak with projectile invulnerability. BIG DAMAGE
- Added voiceover to Thigh High skin, and removed old voice lines due to various personal issues regarding the voice. A replacement will be searched for in the near future.
- Damage reduction to Let's Dance and all moves in Dance stance

Оновлено: 17 верес. о 16:36
автор: Trinity

no change notes

Оновлено: 17 верес. о 9:57
автор: Trinity

Various prediction error fixes

Оновлено: 17 верес. о 0:38
автор: Trinity

minor visual fix

Оновлено: 17 верес. о 0:29
автор: Trinity

- New mechanic: Succumbing Allure. Throw a Deadly/Double Kiss fireball at Heartache Razors, spawn a large sawblade with homing.
- Redid drag script. This might not be very noticable.

Оновлено: 13 верес. о 14:00
автор: Trinity

- Fixed a bug where Heartache Razors retain their hitbox during their idle phase
- Removed parry window on Heartache Razor
- Heartache Razors pushback on block increashed
- Heartache Razors can now be hit during their idle phase

Оновлено: 9 верес. о 20:40
автор: Trinity

- Reworked Heartache into moving 3 times instead of 1 line
- Attract now provides brief projectile immunity
- Stalker's Night is now free cancelable
- Deadly Kiss size decreased. There is no visual indication that this happened, however.
- Deadly Kiss hitlag decreased.
- Deadly Kiss hitstun slightly increased
- Added a small guide that lightly explains Attract, Heartache, and Stalk toggle
- Updated the skin list

Оновлено: 2 верес. о 22:57
автор: Trinity

fixed an issue where walk was iasa f45 until walking backwards once (do not ask me how this happened)

Оновлено: 31 серп. о 23:54
автор: Trinity

Fixed a minor typo that caused Pirouette to be projectile invulnerable until frame 20 instead of frame 10
Added a walk cycle. Cuz why not?
Heartache toggle now uses half a bar of meter, but still requires a full bar at minimum to use