Space Engineers

Space Engineers

Acid Fog Extended
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Aggiornamento: 6 ott, 13:44

Fixed component list so that superconductors are now required to function

Updated small block model to new version (now with a ring indicator on the side)

Changed check for if a block is surrounded to use the same logic as the airtight check. (Unwelded blocks will no longer protect interior blocks)

Made blocks in the blacklist now take damage based on integrity rather than being completely immune.
Damage = FogGridDamage * 1 - %integrity
Damage is capped at a lower bound of 1. This provides a small buffer before blocks actually start getting corroded depending on the settings.

Aggiornamento: 4 ott, 13:50

Added Fog Transparency setting
Added command for setting Fog Transparency
Added new models from Chipstix (Many thanks)
Fixed the fog rendering when inverted (Triton)
Made the fog surface sprite use the new Transparency

Aggiornamento: 3 ott, 7:19

Fixed the MES tracking messages still showing up in the logs when DEBUG mode isn't on.
Fixed a problem with the GUID claiming in the .sbc for shields
Fixed a null exception when a player is disconnected for a while and the server removes them.

Aggiornamento: 2 ott, 21:56

Changed the fog rendering to reduce the size of the fog "particles" near the player.
Made the particles no longer render when you are inside the fog. (should stop the flickering)
Made the shield check the approximate grid center rather than the "position" value when determining if a grid is in range.
Added settings for min and default range values of the shield.
Added admin commands to change those settings without having to edit config.
Made the shield default to zero charge when built.

Aggiornamento: 1 ott, 19:57

Fixed some more edge cases with shields being destroyed at the exact wrong time that would cause the game to crash.

Aggiornamento: 1 ott, 13:35

Fixed bug making a timer value of 0 for the MES protection result in infinite time instead of no time
Minor tweak to how the fog is rendered to make it feel less "floaty".
Added GlowAmount setting of the fog which determines how dark it gets at night
Added command for setting the glow.
/AF.FogGlow [value] - should be a number between 0 and 1. 1 will make the fog fully lit even at night.
Updated the config version mismatch warning
Added /AF.!!UPDATEVERSION!! command for clearing the version mismatch warning without directly editing the file.
Fixed the config version warning to also display on DS
Added chat feedback for all the commands that didn't already have it.

Aggiornamento: 14 set, 2:15

Added commands:
/AF.MaxShield SG|LG value
Set the EMU Shield capacity to value.
This command will also recharge all existing shields to the new max value.

/AF.DMG DamageRate|GridDamage|PlayerDamage value
Set the DamgeRate, GridDamage, or PlayerDamage to value
DamgeRate is the average seconds before an exposed block will take damage
GridDamage and PlayerDamage are the amount of damage done.

Aggiornamento: 13 set, 11:34

Fix for possible crash when shield block is destroyed.
Added ./AF.Info command for dumping the current configs to clipboard.

Aggiornamento: 12 set, 10:05

Fixes Damage desync on DS
Fixes Shield not preventing player damage

Aggiornamento: 11 set, 9:51

Toggled debug mode back off - No more random messages when MES stuff spawns
Fixed bug that was causing an exception when no planets were near the player.