Tower Unite

Tower Unite

Trainyard North
Viser 1–9 av 9 bidrag
Oppdatering: 15. aug. @ 13.49

Changes
- Adjusted chainlink fence visuals to make use of the new settings introduced in 1.1.0.0

Fixes
- Tamed an EVIL BOX that would [[Killed]] you if you touched the left side of it
- Reflourished a horribly pale patch of grass

Oppdatering: 15. aug. @ 9.50

Fixes
- Adjusted a couple things about the trains to try and reduce CPU usage/temp further (unsure if successful. might be slightly better but it could also be placebo lol)
- Attempted to fix zombies getting stuck in an invisible ramp (again)

Oppdatering: 15. aug. @ 9.20

Changes
- Trains' damage boxes extend less now, so there should be fewer moments where it looks like you could go but you just walk into an invisible box and die instead

Fixes
- Attempted fix for an issue where CPU usage/temp would spike every time a train appeared (largely successful; CPU usage still increases slightly, but previously it'd jump up to 100% and noticeably increase the volume of my PC's fans and this no longer happens)

Oppdatering: 15. aug. @ 9.04

Changes
- Increased brightness of the flashing when a train is approaching
- Increased volume of the dinging sounds when a train is approaching
- Moved a red shipping container near the warehouse, allowing you to hug the sides to avoid getting crushed and walk along either side to cross the train tracks
- Made the central concrete platform darker

Fixes
- Fixed the top train sometimes approaching without warning
- Attempted fix for cases where the flashing warning effect may not have actually stopped when a train left
- Increased thickness of a hidden ramp to hopefully help with zombies getting stuck on it when they spawn
- Actually fixed a window on the two-story building not hiding for real this time

Oppdatering: 13. aug. @ 15.06

Fixes
- Removed a bunch of SDNL pickups that I totally forgot to remove before updating

Oppdatering: 13. aug. @ 14.38

Changes
- Made it slightly more likely to get a sub-objective in the bottom half of the map
- Added a new set of spawn points in the bottom half of the map
- Added red lights to the fence gates surrounding the helicopter platform to make it more obvious where they are

Oppdatering: 12. aug. @ 18.33

Fixes
- Patched out a spot in the bottom right corner where zombies couldn't get you

Oppdatering: 12. aug. @ 17.50

Fixes
- Fixed a window not disappearing when walking behind the two-story building

Oppdatering: 12. aug. @ 17.39

Created item.