RimWorld

RimWorld

Drafted Auto-Combat
Viser 1–10 av 14 bidrag
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Oppdatering: 28. okt. @ 3.47

Auto-combat framework can now mass auto-cast set item abilities, etc.

Also added mod extension for cases where you want auto-combat to be able to use it, but not enemy AI.

Oppdatering: 12. okt. @ 2.56

Fixed priority order of abilities.

Oppdatering: 12. okt. @ 2.44

Now also works with VEF Autocast abilities during the auto-combat jobs.

Oppdatering: 9. okt. @ 11.16

Shot in the dark at the error I think one user saw. Probably caused by a scribe entry being null somehow.

Oppdatering: 9. okt. @ 5.09

Added a full-auto mode.

When enabled they will hunt down any hostile threats (which you are aware of/aren't fogged), beating down doors if required to reach them.

As always you can disable any extra buttons in the mod setting.

Oppdatering: 23. sep. @ 14.25

[Auto-generated text]: Update on 9/23/2025 11:25:51 PM.

Oppdatering: 22. sep. @ 11.12

Added mod settings menu and ability to toggle on and off display of buttons.

Also added the ability to make the main button be a dropdown menu instead.

Oppdatering: 6. sep. @ 9.32

[Auto-generated text]: Update on 9/6/2025 6:32:26 PM.

Oppdatering: 4. sep. @ 23.52

Melee characters can now be set to only engage nearby foes. Of course if you want them to hold their ground, just toggle autocombat on that pawn.

This was a feature voted by our supporters.

Pushed the update from the framework to this standalone version.

Oppdatering: 15. aug. @ 11.54

Cover-seeking is now toggle off by default.

In environments with very little cover it could be a bit suicidal.