Garry's Mod

Garry's Mod

GShader Library
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更新于:8 月 22 日 上午 9:36

Optimized shaderlib.DrawVertexScreenQuad(). 2x

更新于:8 月 22 日 上午 9:31

Optimized shaderlib.DrawVertexScreenQuad(). Thanks Vogel.

更新于:8 月 22 日 上午 8:10

Chaging hook from CalcView to RenderScene for shaderlib.DrawVertexScreenQuad().

更新于:8 月 22 日 上午 7:04

Fixed some bugs with shaderlib.DrawVertexScreenQuad()

更新于:8 月 22 日 上午 7:04

Fixed some bugs with shaderlib.DrawVertexScreenQuad()

更新于:8 月 22 日 上午 5:57

Added new function with vertex data input support:
shaderlib.DrawVertexScreenQuad()
U can input vertex data using render.SetModelLighting(0, x, y, z),etc.
More info here:
Example 6[github.com]

更新于:8 月 13 日 上午 5:20

Added VManip support

更新于:8 月 13 日 上午 3:58

Fixed improved normals reconstruction. Added accurate normal reconstruction: https://atyuwen.github.io/posts/normal-reconstruction/

更新于:8 月 8 日 下午 5:01

Added new param: Hook
r_shaderlib_hook 0

The hook where the reconstruction will take place. The best choice is PreDrawTranslucentRenderables. But if you have a black screen, you can try to choose another one, but in this case ghosting is possible.

0-3

local vales_hook = { [0] = "PreDrawTranslucentRenderables", [1] = "PostDrawOpaqueRenderables", [2] = "PreDrawEffects", [3] = "RenderScreenspaceEffects", }

更新于:8 月 8 日 下午 4:30

Removed some debug prints.