Garry's Mod
GShader Library
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Aggiornamento: 9 set, 11:20

CSM Fixes

Aggiornamento: 5 set, 6:58

Aggiornamento: 5 set, 6:51

Aggiornamento: 5 set, 6:44

Fixed fog rt, removed RGBA16F for _rt_WPDepth

Aggiornamento: 3 set, 13:47

Aggiornamento: 3 set, 13:44

Maked adaptation for antiscreamer addon

Aggiornamento: 3 set, 2:51

Aggiornamento: 1 set, 4:52

Fixed some glithes for Velocity buffer.

Aggiornamento: 1 set, 4:29

Minor changes

Aggiornamento: 1 set, 4:23

Fixed depth buffer in .a channel of _rt_WPDepth using formula:

float depth = 1 / ( tex2D(DepthBuffer,uv).a * 4000);

https://github.com/ValveSoftware/source-sdk-2013/blob/68c8b82fdcb41b8ad5abde9fe1f0654254217b8e/src/materialsystem/stdshaders/depthwrite_ps2x.fxc#L35C1-L39C6
g_flFarPlane == 4000

Same fix was in EGSM:
https://github.com/devonium/EGSM/blob/master/include_files/depthpass.lua#L163
return float4((1/tex2D(WDBuffer, i.vTexCoord).w)/4000,0,0,1);

1/depth/4000 == 1/(depth*4000) is equal