RimWorld
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Mis à jour le : 26 aout à 2h48

Fixed

  • Missed a finalizer case. Luckily, it's the least likely one to be used.

Mis à jour le : 25 aout à 22h34

Fixed

  • Found and fixed edge case in mod constructor Harmony patching that caused certain mods to stop working as expected.

Mis à jour le : 22 aout à 14h50

Fixed

  • The mod should work fine with startup impact profiling enabled again now, as the cause of the problem has been addressed. For the sake of avoiding causing issues for people, I'm going to leave the setting disabled for now still.

Mis à jour le : 22 aout à 12h36

Changed

  • Set startup impact profiling to disabled by default until we figure out why it's causing problems for people.

Mis à jour le : 22 aout à 9h57

Fixed

  • Mods have apparently decided to call DeepProfiler.Start with null. We didn't expect this. Now we're handling it.

Mis à jour le : 22 aout à 9h35

Added

  • Startup impact profiling for mod loading and base game processes. This feature provides insights into the performance impact of individual mods and core game loading steps during startup.

Mis à jour le : 20 aout à 6h42

Added

  • Additional progress window for Faster Game Loading's early mod content loading process. Only shown when the mod is active and can be disabled in the settings.

Changed

  • Attempt to improve mod compatibility by letting other mods' patches run on a specific method that we've taken over. Also, "take over" for Faster Game Loading once the content loading part of it merges with ours, so it's not constantly staying one mod ahead of us, ruining the progress tracking.

Mis à jour le : 9 aout à 23h42

Fixed

  • Improve active language loading logic so it only tries to load translations once.

Mis à jour le : 9 aout à 3h57

Fixed

  • Potential source for race condition null reference exception in a certain loading step.

Mis à jour le : 6 aout à 20h28

Fixed

  • Remove accidentally introduced flickering bug during gameplay.