RimWorld
Loading Progress
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Update: 6 aug om 10:15
door ilyvion

Changed
  • Enhanced "reload content" handling so it's more responsive.
  • Made it so the big progress bar also progresses though "one step" while the smaller one does its full range for smoother progress tracking.
  • Greatly improve loading progress fidelity in many steps so there are fewer moments of "nothing is happening" during load.
Fixed
  • Remove accidentally left in debug logging.
Added
  • Countdown mode for showing expected loading time, disabled by default, can be enabled in the settings.

Update: 5 aug om 3:20
door ilyvion

Added

  • Mod is now fully translatable. Since we're loading very early on, we can't use the game's translation system, so I had to write my own. If you make a translation, and it doesn't work, please let me know so I can investigate.
  • Loading time display in the bottom-right corner of the main menu.

Changed

  • Loading time and mod list changes are always tracked now.

Update: 3 aug om 7:18
door ilyvion

Added

  • Loading time tracking and display features, all of which can be disabled in the settings.

Fixed

  • Don't allocate extra space for "mods have changed" label when it's not needed.

Update: 3 aug om 0:29
door ilyvion

Fixed

  • Accidentally made 'top' the default loading window position; now it's 'middle' as it should be.
  • Forgot to include translations for new setting.

Update: 2 aug om 22:53
door ilyvion

Added

  • Loading window placement setting.

Update: 2 aug om 14:28
door ilyvion

Fixed

  • Make sure we're not the mod RimWorld uses for language metadata even if we're loaded first.

Update: 29 jul om 7:20
door ilyvion

Fixed

  • Bug in string lookup code.

Update: 29 jul om 3:18
door ilyvion

Changed

  • Don't rely on RimWorld for translations as it's unreliable this early in the start-up process.

Update: 28 jul om 23:10
door ilyvion

Added

  • Patch for Humanoid Alien Races so it doesn't run its 'load graphics' hook too early since we 'un-hang' the game during the initialization stage, which it relies on for correct timing.

Fixed

  • Add missing stage GenerateImpliedDefs.

Update: 28 jul om 9:59
door ilyvion

Fixed

  • Don't hook into delayed execution after the game has already loaded. (Stops constant loading screen flickering.)