Codename CURE
csv_doom_e1m1 (v3)
1–3 из 3
Обновление: 24 июл в 12:10

* Added playerclips on that pond from outside (this was actually for those stupid bots)
* Removed trigger_hurts on those radioactive ponds because they're now useless with the playerclip walls
* Added playerclips on the armor stairs
* Added ending music and fade in after completing Wave 12
* Redo barricade health to 500 because for some reason the game ignores custom barricade health values
* Fixed zombie jump node hints (I guess)
* Removed crystals from windows
* Added a new teleport zone
* Added more spawnpoints and crates
* Removed lifts, replaced them as simple stairs instead
* Removed inexistent func_nobuild brush entities

Обновление: 23 июл в 18:02

* Patched that superjumping bug which occurs while jumping seconds before the outside elevators descends (it actually teleports you back)
* Zombies can now jump (I guess)
* Fixed some nodes (I guess too)
* Increased safezone barricade durability to 900
* Added more spawnpoints

Обновление: 23 июл в 14:12