Garry's Mod
Stylish Death Timescale FX
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更新:7月25日 @ 3時09分
更新者:VAKANCY

((world's smallest change))

更新:7月25日 @ 2時48分
更新者:VAKANCY

Woohoo! No longer requiring sv_cheats! (Lombaxtard's suggestion!)

moved to game.GetTimeScale() and game.SetTimeScale() which also makes transitions smoother!

更新:7月24日 @ 15時51分
更新者:VAKANCY

Fixed the system with KeepCorpses on!

It was actually a pretty involved fix, here's hoping we won't run into any issues!

更新:7月24日 @ 12時17分
更新者:VAKANCY

Wow! Min Chance/Damage convars for COOLER NPC kills (Thanks again, Coda! bro's cooking with these suggestions)
also improved options menu readability

cinematic_npc_chance - Percentage chance (0-100) for NPC death slowmo to trigger

cinematic_npc_min_damage - Minimum damage required to trigger NPC death slowmo (0 = no minimum)

cinematic_npc_damage_threshold_type - Damage threshold type; 'final' (killing blow) or 'total' (accumulated damage)

更新:7月23日 @ 18時20分
更新者:VAKANCY

Shiny New thumbnail!

更新:7月23日 @ 17時18分
更新者:VAKANCY

Fixed master toggle "cinematic_death_enabled" not actually toggling player death effects (oopsies)

更新:7月23日 @ 14時18分
更新者:VAKANCY

i may have appended the wrong mod to the last update, what an oopsie, problem resolved

更新:7月23日 @ 14時17分
更新者:VAKANCY

the UI checkboxes were broken, fixed them

更新:7月23日 @ 12時08分
更新者:VAKANCY

Okay, we put the NPC settings and master toggles in the Options menu.

更新:7月23日 @ 11時47分
更新者:VAKANCY

NPC and Nextbot support!! (Thank you for the suggestion, Coda!)

cinematic_npc_enabled 1 - Enable cinematic slowmo for NPC/Nextbot deaths
cinematic_npc_fade_delay 0.24 - Duration of restoration to normal timescale

cinematic_npc_curve - Interpolation style for NPC cinematic slowmo
{{ "linear" / "ease_in" / "ease_out" / "ease_in_out" / "dramatic" }}

cinematic_npc_start 0.62 - Initial slowmo speed when NPC dies
cinematic_npc_end 0.2 - Final slowmo speed
cinematic_npc_duration 0.175 - Duration of NPC slowmo transition

cinematic_npc_classes - "nextbot_here,snpc_angry_mother" - Comma-separated list of entity classes to include if they aren't already being detected