tModLoader
Avalice Armories
Mostrando 1-10 de 10 aportaciones
Actualización: 4 AGO a las 5:08
por Momlob

- The Avalice Display Config no longer defaults to on.
--- The Option is still available.

Actualización: 31 JUL a las 9:52
por Momlob

- Added a new custom Display Style for Health and Mana.
- Added a new Message Popup after dfeating either Evil Boss.

- New Enemy Wood Hopper
- New Enemy Drake Fly
- New Enemy Sentinel
- New Enemy Burro
- Slightly reduced Robot Enemy Health.
- Robot Enemies no longer spawn during Eclipses and Moon Events.
- Fire Hoppers are now immune to Knockback.
- Fire Hoppers no longer loose their Torches on Tiles.
- Fire Hoppers now ignore Platforms if their Target is below.
- Fire Hoppers no longer get stuck on Slopes.

- A bunch of Projectiles no longer destroy Grass like Tiles.
- The circling Cryo Staff and Lodestone Rocks now correctly
--- apply Knockback away from the Player.

- A METRIC SHITTON OF MULTIPLAYER FIXING!

Actualización: 23 JUL a las 9:04
por Momlob

- Robot Enemies no longer spawn while:
--- Within 300 Tiles of the Center of the World (World Spawn).
--- Inside a Player built Structure.
--- Near any Town NPC.
--- Either Calming Potion or Peace Candle are active.
- Some Robot Enemies (Spy Turretus) will stop pursuing Players if:
--- Near any Town NPC.
- If the Signal Chip is equipped, these Conditions are ignored.

- Reduced Fire Hopper Projectile Spam.

Actualización: 22 JUL a las 10:57
por Momlob

- Target Plate no longer has an unobtainable Bestiary Entry.
- Fixed Bestiary Entry for Fire Hopper.

Actualización: 21 JUL a las 19:25
por Momlob

- Added Lodestone Band (Earth Weapon).
- Added Mercenary Pistol (Fire Weapon).
- Added Tao Shield (Wood Weapon).
- Added Target Plate
- Added Life Petal
- Added Coupon

- Added 3 New Enemies that spawn after either World evil Boss has been defeated.
Robot Cores are now dropped by these Enemies instead.
- Added Signal Chip, an Accessory that increases Robot
spawns, for grinding Purposes.

- Guardian Orbs can be scaled via Config.
- Reduced visually intrucive Dust for Shields.
- Increased Shield Burst Range.

- Multiple Weapons have been balanced.
- The Weapon Projectile Shield Synergy Calculation is no longer on Drugs...
- Weapons now scale after ceartain Bosses to make them viable throughout more Parts of the Game.
- Most Weapons now use their actual Game Sounds.
- Reduced Dragon Dash Time but made Player invulnerable during Windup.
- Dragon Dash and Jump Disc now cancel Hooks and Mounts.
- Jump Disc no longer freaks out after Enemy Kill.
- Jump Disc makes the Player actually jump to the the Disc instead of awkwardly teleporting them.
- Jump Disc, Chaser Rifle (Metal) and Metal Shield Bursts now ignore some Enemy Defense.
- Jump Disc and Serpent Blaster no longer mess with Enemy Velocity. (Massively broke some Bosses...)
- Chemcube Kit Shield now reflects Trap Projectiles.
- Chemcube Kit has been buffed significantly.
- Fixed Cryo Staff Thrust after spinning behaving wierdly.
- Chaser Rifle (Water) now creates homing Ripples.
- Fixed Spade Cards not sticking to Enemies.

Actualización: 13 JUL a las 17:28
por Momlob

Version 1.0.4 has been published to Stable tModLoader v2025.5

Actualización: 13 JUL a las 16:53
por Momlob

Version 1.0.3 has been published to Stable tModLoader v2025.5

Actualización: 13 JUL a las 16:44
por Momlob

Version 1.0.2 has been published to Stable tModLoader v2025.5

Actualización: 13 JUL a las 16:08
por Momlob

Version 1.0.1 has been published to Stable tModLoader v2025.5

Actualización: 13 JUL a las 15:41
por Momlob

Version 1.0.0 has been published to Stable tModLoader v2025.5