Rivals of Aether

Rivals of Aether

Soul [ INCOMPLETE ]
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Uppdatering: 2 aug @ 12:17

v0.5.30

Uppdatering: 14 jul @ 14:35

v0.4.30

- Removed
```gml
if object_index == asset_get("oTestPlayer")
{
hp = 666;
faceaction = 10;
col = c_yellow;
}
```
As it was a unused thing that didn't do anything (Also in the previous version I made a typo where it was oPlayer which actually made it do something where it's not meant to.) Luckily even if this Wasn't fixed, All that it would cause is a visual glitch with the HUD where the HUD shows: the HP as 666, the Icon as the Mercy Icon, and the Color as Yellow

Uppdatering: 14 jul @ 12:37

v0.4.2

- Fixed Play Test (Via making it use The Original Version of the Systems, Just like what I had to do with Custom Characters)

Uppdatering: 13 jul @ 23:55

v0.4.10

(I had forgotten to remove a funny debug thingy where the bhead Cycles through all possible sprites [Including the ones for Deltarune's battle system, not just the two used ones])

Uppdatering: 13 jul @ 23:51

v0.3

- Some fixes (Like uncommenting things that I forgot that I commented out for some reason, which completely broke some Soul Functionality)

Uppdatering: 13 jul @ 13:11

v0.2

Uppdatering: 12 jul @ 2:52

v0.1 - Made Public

Uppdatering: 11 jul @ 23:23

v1.8

Uppdatering: 11 jul @ 23:23

v1.7

Uppdatering: 11 jul @ 12:45