RimWorld
Medieval Overhaul: House Zahir
Menampilkan1-10 dari 10 kiriman
Pembaruan: 21 Agu @ 5:01pm

[Auto-generated text]: Update on 8/22/2025 2:01:05 AM.

New Ideograms

Fixed issues with dunewalker pawns in dunewalker tribe scenario giving birth

Fixed a bad patch added by accident causing errors

Pembaruan: 21 Agu @ 4:54pm

[Auto-generated text]: Update on 8/22/2025 1:54:50 AM.

Pembaruan: 8 Agu @ 11:53pm

[Auto-generated text]: Update on 8/9/2025 8:53:30 AM.

Fixed texture errors with lootable buildings in the custom settlements missing their 'opened' textures.

Pembaruan: 8 Agu @ 3:12pm

[Auto-generated text]: Update on 8/9/2025 12:12:36 AM.

Balance Changes and fixes to various things.

- Added new items to their faction base traderkind

- Changed thumbnail image to reflect new textures

- Added new sword style changes for MO swords

- Added new Shield Textures

Pembaruan: 28 Jul @ 12:25pm

[Auto-generated text]: Update on 7/28/2025 9:25:31 PM.

- New textures for the Humbaraci Helmet

- New Textures for the Turban Helmet

- Changed the name of the 'Zahir cuirass (Zahir)' to the more accurate and reasonable 'mirror armor (Zahir)' as the original was clunky and inaccurate.

- Changed the name of the 'chain nasal helm (Zahir)' to the 'wrapped desert helm (Zahir)' as it better makes sense with it's visual design.

- Minor Visual changes to some items. Includes new masking files to the Turban and a slightly revised Chain Nasal Helm (Zahir) texture set among other smaller changes.

- New Heraldic Great Helmet.

- New Style changes for MO Plate Armor and it's gilded variant.

- New Style Changes for MO helmets and their chain/padded and other variants (Kettle Helmet, Nasal Helmet, Flattop Helmet and Zweihander Hat and Helmet).

- Larger, more varied equipment pool for both factions. New expanded helmet variety is dependant on the official Ideology DLC.

- Balance changes:

- Lowered the too extreme Efreet cold temperature tolerance from 20 degrees to 10 so they can actually function in normal RimWorld daylight desert temperatures.

- Added more cold insulation to several clothing and armour items.

- Lowered the armor value of the 'mirror armor (Zahir)' from the frankly ludicrous 0.9 modifier to a more reasonable 0.73 modifier. A change that makes it equivalent to 'Zweihander Cuirass' which was the intended comparison anyhow.

Pembaruan: 18 Jul @ 1:42pm

[Auto-generated text]: Update on 7/18/2025 10:42:08 PM.

Added crafting support for shield.

Pembaruan: 18 Jul @ 1:29pm

[Auto-generated text]: Update on 7/18/2025 10:28:58 PM.

- Added crafting recipes for Zahir faction armors upon request.

- Added Minor Research Project to lower crafting menu cluttering if you don't want to make their armors or weapons

- Added Noble turban to Royalty 'Noble Apparel' Tech instead of complex clothing (Does not require Royalty DLC)

- Added very minor slave suppression and social impact stat bonuses to the Humbarachi Helmet (Janissary hat).

- Adjusted some minor visual issues

- Bomba Grenade / Abus Gun balance tweak:

- Damage lowered from 30 -> 25

- Damage modifier to Impassable buildings increased from 10 -> 14

- Damage modifier to Passable buildings increased from 6 -> 8

- Damage modifier to Corpses increased from 0.8 -> 1

- Damage modifier to Plants increased from 8 -> 10

Pembaruan: 17 Jul @ 4:48am

[Auto-generated text]: Update on 7/17/2025 1:48:50 PM.

Fixed issue with the provided VAE Royal Animals patch being incompatible with 1.6 version and having the Odyssey DLC enabled. (Zahir Traders no longer have a chance to stock Royal Peacocks but will instead have a chance to sell Royal Tigers)

Pembaruan: 13 Jul @ 3:57pm

[Auto-generated text]: Update on 7/14/2025 12:57:27 AM.

Updated to 1.6

Removed mandatory dependencies on DLCs (DLC dependant content now switches on depending on which DLCs are active)

fixed some errors and minor visual issues.

Pembaruan: 4 Jul @ 8:49am

[Auto-generated text]: Initial upload.