Total War: WARHAMMER III

Total War: WARHAMMER III

Deithland: An Empire Roster Overhaul SFO SUBMOD
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Update: Oct 2 @ 5:43am

- Aligned HP values for artillery pieces.
- Tweaked Cinderwind damage over time effect.

Update: Sep 27 @ 2:53am

Update: Sep 20 @ 9:19am

Update: Sep 20 @ 6:59am

Reverting to last working version, bugfixing...

Update: Sep 20 @ 6:54am

Update: Jul 19 @ 6:42am

- Added Imperial Allegiance to units that were without a buff to be more in line with the Empire's theme.
(Tiller guns, Danzigers, Mortar Muskets, Hellbores, Cinderwind Arbalests)
- Increase gallowdogs unit size, bringing it to 180 models per unit and 18000 health. Reduced melee attack. Now it is a proper meatshield and penal battalion.
- Slight increase in mustard gas Pyrite damage per tick.

Update: Jul 19 @ 6:42am

eh, fluke

Update: Jun 29 @ 6:17pm

- Updated some unit cards to better reflect their roles.
- Balance pass on Chemlancers (Drilling Gun).
- Small changes on unit health to revert a mix-up.
- Adjusted Deithguard range and damage to better reflect their unique position (and upkeep cost).
- Slight buff to Pyrehulks (Volley Gauntlet) ammo capacity.
- Some other minor balancing.

Update: Jun 29 @ 7:57am

- Adjusted health values.
- Adjusted melee values (mostly melee animation speeds).
- Added "Steady Aim" instead of "Gunpowder Discipline" to Tiller Guns. Slight range reduction to compensate.
- Adjusted Pyrehulks (both) melee stats.
- Added Charge defense versus large to Pyrehulks (Fusilaxe)
- Added "Suppressive Fire" to Danzigers.
- Some other changes I don't remember.
- Buffed Chemlancers (both)
- Added "Imperial Allegiance" to Fume Corps, Chemlancers (both)

Update: Jun 29 @ 7:51am

fluke