Rain World

Rain World

SlugSprites
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Pembaruan: 25 Sep @ 2:17pm
berdasarkan glebi574

0.2.9
* Updated for 1.11

Pembaruan: 7 Sep @ 6:35pm
berdasarkan glebi574

0.2.8
* Fixed `SlugBase` always being required

Pembaruan: 6 Sep @ 4:49am
berdasarkan glebi574

0.2.7
* Now sprites with multiple states are cached and can be updated universally
* Added asymmetric sprites feature
* Now colors are updated if body color changes(should allow pups' colors to be correct and hypothermia to work properly)
* Added HSL color modifiers
* Fixed hot reload breaking, when config for slugpup is defined

Pembaruan: 21 Agu @ 9:57am
berdasarkan glebi574

0.2.6
* Added `rotateOrigin`, `firstVertexAsOrigin` and `fv2AsOrigin` mesh features
* Default tail mesh now uses `fv2AsOrigin`
* Optimized `SpriteHandlerWrapper`

Pembaruan: 19 Agu @ 2:37pm
berdasarkan glebi574

0.2.5
* Added custom mesh system, allowing to simplify mesh assignment and processing
* Now sprite drawing order can be customized
* Now offsets/scales/rotation can be applied to mesh sprites
* Fixed leg sprites in specific condition using default ones
* Fixed custom sprites sometimes affecting order of other sprites
* Some animation class name changes
* Now `atlases` field isn't required
* Improved logging of possible issues and their solutions
* Added xml documentation

Pembaruan: 3 Jul @ 10:43am
berdasarkan glebi574

0.2.4
* Added `HSVB` color modifier
* Added `equalOffset` and `transitionOffset` to `Wave` color animation.
* Added `Initiate` to `AnimationColor.BaseColorHandler`.
* Fixed `ColorSets` always being required
* Fixed being able to assign animations to base sprites
* Fixed some custom sprites being drawn over other sprites in wrong order
* Fixed default tail length causing `PlayerGraphics` to throw
* Now color animations don't add base color as initial one.
* Now `colorIndex` defaults to 0

Pembaruan: 2 Jul @ 4:27am
berdasarkan glebi574

0.2.3
* Added `AnimationHandler` and related classes to process animations(only color animations are ready so far)
* Now anchor, scale and rotation are applied with related values for sprites instead of trying to override them.
* Fixed all players of same type referring to same `SlugcatSprites`
* Fixed issue with applying colors, when `colorSets` isn't specified
* Fixed sprites of group `other` being delayed in specific case
* Removed `defaultColor` as customizable field

Pembaruan: 28 Jun @ 7:16am
berdasarkan glebi574

Pembaruan: 28 Jun @ 7:09am
berdasarkan glebi574

0.2.2
* API signature changes
* Removed SlugBase dependency(it's still recommended, at least for custom color selectors)
* Added `GetSprite` and `GetSpriteFull`
* Related sprite processing methods now return sprite table for current slugcat
* Added `owner` and `colorSets` fields for `SlugcatSprites`
* Added `defaultColor` field for `SlugSpriteData`
* Improved logging information

Pembaruan: 27 Jun @ 7:03am
berdasarkan glebi574

0.2.1
* Added hot-reloading for atlases and configs(configurable via remix menu)
* Added proper log messages with suggestions for most possible issues with configurations
* Optimizations