Garry's Mod

Garry's Mod

TF2 VSH Saxton Hale SNPC [ZBASE]
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更新于:6 月 12 日 下午 5:11

-Increased melee range

更新于:6 月 11 日 上午 7:48

-Saxton Hale jumps more often.

更新于:6 月 11 日 上午 4:44

Changes to the AI.

Saxton is now a bit dumber towards players except for AI. He only gravitates towards the NPCs which means his leap can go a lot more farther, in exchange for no gravitation foe players. As a substitute and also more better to fight off NPCs, he Brave Jumps a lot more often.

-Brave Jump now works without AI_Nodes, (Unless you move out of his field of view.)

-Saxton Punch Damage increased from 326 to 397. (397 is the damage heavy takes from the punch. All forms of damage heavy takes are the only one I'll take in.)

-Removed Knockback Aura.

-Mighty Slam now does damage depending on distance. (Damage does 267, which is the amount Heavy takes from Mighty Slam at close range.)

-Hale's normal punch attack distance and angle decreased.

更新于:6 月 10 日 下午 7:53

Some stuff.

-Added 100P Saxton (100 Player HP Saxton) as a seperate NPC.

-Added Slam animation.
Finicky and at times unresponsive. But hey, there's a stomp though, and it works? Ehh?

-Dumbed down the AI a smidge bit to make certain things function more properly.

-Given more distance on Sweeping Charge.
-Reverted yet again the shortest Sweeping Charge animation.
-Now properly(Hopefully) added the sweeping charge effect model.
-The animation speed for Sweeping Charge is slowed.

更新于:6 月 10 日 上午 12:35

-Removed Sweeping Charge shortest animation.
-Increased Sweeping Charge knockback and damage.

更新于:6 月 9 日 下午 8:28

Some changes.

-Particles and more sounds are added to the NPC and are being used.

-Saxton has an alt skin for and is used when "Saxton Punch!" is ready.

-Sweeping Charge is changed fully and no longer relies on projectiles.
It now has the Sweeping Punch effect model used, and being near saxton will damage you and push you with knockback.
-Added back the shortest Sweeping Charge animation.

-Saxton's speed is slightly increased, yet still a smidge noticeably slower than a sprinting player.

-Saxton Jumps more often (Saxton still very rarely jump in non ai_noded maps. Heck, just stands around, staring you until Sweeping Charge is refilled, and unless you get close to him).

-Saxton's normal punching speed is slightly increased.

更新于:6 月 8 日 上午 8:20

-Added the ability to use "Weightdown" and "Mighty Slam". Saxton can also stomp on heads (Probably lmao.)

-"Saxton Punch!" Now deals 326 direct damage and splash has damage falloff depending on the distance.

-"Sweeping Charge" projectile damage is slightly increased.

-"Sweeping Charge" projectile speed is increased and has no delay.
(Some day I will change it to not use projectiles to deal damage.)

-"Sweeping Charge" shortest animation [saxton_sweepingcharge3] will not play.

-Saxton jumps more often.

-Added Spawn icon

更新于:6 月 8 日 上午 12:43

-Changed max HP from 25,000 to 42,600.

更新于:6 月 7 日 下午 11:10

A VSH Saxton Hale SNPC from the Official VSH Gamemode but with terribly recreated animations. Only running, jumping (Rather the Weightdown anims), and punching.
All damage to Saxton is reduced to 25%, no Jump Fatigue, lacks attack knockback, incorrect sound placements, max HP is 25,000, jumping is random.

The only abilities are: "Brave Jump", "Sweeping Charge", and "Saxton Punch!".
Saxton's Sweeping Charge is a straight line, and it uses the range attack function which shoots projectile to cause actual damage.

Saxton's running speed is as fast as the player's sprint speed.

Saxton's collision box does not match, the hitboxes are a mess.