Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

[ASV] Indomitus
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Ενημέρωση: 1 Οκτ στις 20:26

Indomitus v1.871

-Fixed bugged Cadian helmet
-Fixed Salamander unable to tow
-Fixed Kasrkin Helmet Light fx
-Fixed crash on sacrifice graphic

Ενημέρωση: 1 Οκτ στις 0:10

Indomitus v1.87

*Major Changes*
-HUGE UI overhaul by Kiber changing nearly every element of the vanilla UI. Huge props to my man.
-Added vehicle textures for Elysian Sentinels and Leman Russ
-Added Scout Sentinel Chassis variant to Elysians (Bloodpact will be getting their own versions soon)
-Added Salamander Utility Vehicle to Krieg (More versions coming soon for better balance)
-Updated Elysian humanskins to higher quality models
-Improved Gore Scripts to display amputations more frequently and consistantly in MP and SP. Also units that are gibbed will not be reviveable

-Fixed BP_LR_BC_MM_FL not being able to drive forwards (bugged volume)
-Fixed Griffon not reloading and removed additional crewman
-Fixed glitched Lascannon Chimera damaged/destroyed body
-QoL pass on Stalk Tanks (Light/Heavy)
-QoL pass on Sentinels
-Fixed missing textures on Hellcenter & Calderis
-Fixed misaligned circular selection graphics for BP, Chaos and IG
-Fixed incorrect interior/exterior sound effects for direct control
-Updated Banner textures for all color sgts
-Updated loading screens and minimaps for both 1v1 40k maps
-Updated for GoH 1.055
-Updated Cadian and PDF helmets to higher quality models
-Added wounded anims to bleeding out soldiers (thank you Horton)
-Readded Scout Sentinels and Hydra back to the Elysians
-Increased Entitymanager item counts
-Updated AI purchase logic
-Numerous misc bug fixes

Ενημέρωση: 9 Σεπ στις 22:42

Indomitus v1.86

-Increased multilas damage to 90 per shot
-Increased heavybolter damage to 125 per shot
-Fixed Krieg skins not applying to their vehicles in certain maps that called for different texmods
-Fixed bad bump maps on Leman Russ turrets (thank you fritz)
-Fixed Ragnarok aux turret bolters muzzle flash fx
-Updated Enemy and Flag_Ammo pointers (thank you Kibel)
-New Banners for the Cadian, Moebian and WiP Steel Legion
-Light MP rebalance patch:
-Tarantula turret purchase cooldown increased to 5min
-AI ogryn and bloodletter cooldown increased to 5min
-All emplacements and light vehicles will see a 10-25% price decrease
-Buffed weapon falloffs to the following values

{curve "autogun" ;// assault rifles (autogun), damage 65
{0.06 2.15} ;// 6m 140d
{0.12 1.50} ;// 12m 98d
{0.4 0.85} ;// 40m 55d
{0.5 0.55} ;// 50m 36d
{1.0 0.30} ;// 100m 20d
{2.0 0.15} ;// 200m 10d
}

{curve "lasgun" ;// assault rifles (lasgun), damage 85
{0.06 1.50} ;// 6m 127d
{0.12 1.25} ;// 12m 106d
{0.4 1.00} ;// 40m 85d
{0.5 0.85} ;// 50m 72d
{1.0 0.75} ;// 100m 63d
{2.0 0.50} ;// 200m 42d
}

{curve "multilas" ;// assault rifles (multilas), damage 90
{0.06 1.20} ;// 6m 108d
{0.12 1.05} ;// 12m 94d
{0.4 0.95} ;// 40m 85d
{0.5 0.80} ;// 50m 72d
{1.0 0.65} ;// 100m 58d
{2.0 0.50} ;// 200m 45d
}

{curve "laspistol" ;// pistol (laspistol), damage 75
{0.06 2.0} ;// 4m 150d
{0.1 1.0} ;// 14m 75d
{1.0 0.5} ;// 70m 37d
{2.0 0.25} ;// 140m 18d
}

{curve "plasmagun" ;// assault rifles (plasmagun), damage 300
{0.06 1.0} ;// 6m 300d
{0.12 1.0} ;// 8m 300d
{0.4 1.0} ;// 40m 300d
{0.5 1.0} ;// 50m 300d
{1.0 1.0} ;// 100m 250d
{2.0 0.5} ;// 200m 150d
}

{curve "bullet_sniper" ;// sniper rifles, damage 120
{0.05 3.60} ;// 6m 432d
{0.10 2.00} ;// 13m 240d
{0.33 1.00} ;// 40m 120d
{0.5 0.90} ;// 65m 108d
{1.0 0.80} ;// 130m 96d
{1.5 0.70} ;// 240m 84d
}

{curve "bullet_bolter" ;// heavy bolters, damage 125
{0.07 1.75} ;// 10m 218d
{0.183 1.15} ;// 25m 143d
{0.5 1.00} ;// 65m 125d
{1.0 0.70} ;// 130m 87d
{2.0 0.45} ;// 260m 56d
}
Also check out ⁠dev-previews for some new stuff in the pipeline.

Just a little patch before I pack up my PC because I love you all so much. I will be looking into the Stalk Tank crash as its due to for a QoL pass which should catch whatever is crashing it.

SEND ME CRASH LOGS PLEASE Even if the crash itself is meaningless or impossible to decipher, I can still find bugs within the logs for other things!

Ενημέρωση: 6 Σεπ στις 20:16

Sorry quick reupload, forgot to actually enable the Ragnarok in MP and didnt rename an _x hydra model

Ενημέρωση: 6 Σεπ στις 20:09

Indomitus v1.85

-Fixed no FPS view for Hellhammer
-Added Ragnarok Heavy tank to DKoK
-Fixed engineers being unable to dig trenches
-Increased price of Baneblade from 1300 to 1450
-Increasd price of Hellhammer from 1400 to 1650
-QoL pass on Basilisk fixing volumes, bones, rotational limits and other misc changes
-QoL pass on Trojan fixing volumes, bones, rotational limits and other misc changes
-QoL pass on Manticore fixing volumes, bones, rotational limits and other misc changes
-QoL pass on Griffon fixing volumes, bones, rotational limits and other misc changes
-QoL pass on Hydra fixing volumes, bones, rotational limits and other misc changes
-QoL pass on Wyvern fixing volumes, bones, rotational limits and other misc changes
-Qol pass on Devildog/Hellhound/Banewolf fixing volumes, bones, adding missing _xx textures, rotational limits and other misc changes
-Qol pass on Chimera/Command/LC/Dozer fixing volumes, bones, rotational limits and other misc changes

The QoL changes are much needed and bring almost all the vehicles in the mod up to the same standard that I am capable of as of now. A lot of those vehicles were ported back in January and Feb when I was still learning the ropes so a lot of bugs have been fixed with them. Just missing the stalk tanks and sentinels to get looked at.
The Ragnarok has been added and can now be used in Multiplayer.
Nerf to Baneblade and Hellhammer prices as they are too much an I-Win button.

This will be the last patch for a month and a bit as I am beginning to pack my house and move. Steel Legion is up next then Conquest hopefully by Christmas but we will see.

Ενημέρωση: 2 Σεπ στις 14:37

Indomitus v1.835

-Fixed AP and HE rockets not resupplying for AT & AT-Asst Soldiers
-Fixed large foxhole showing up for soldiers unable to dig them

Ενημέρωση: 2 Σεπ στις 2:05

Indomitus v1.83

-Fixed missing dk_mortar FPS view and icons
-Fixed DK psyker using wrong skin
-Fixed gas damaging soldiers with gasmasks or immunity (psyker,krieg,stormtroopers etc)
-Updated PDF skins
-Fixed gas slicer entities not deleting themselves after activation (maybe fixed crash involved with them)

Ενημέρωση: 1 Σεπ στις 18:26

Indomitus v1.82

-Removed extra guncrew from Quadlauncher call-in
-Added icons for Krieg Ammo crate & trailer
-Fixed missing FPS mode for DK_Quadlauncher
-Fixed Wyvern gun characteristics not ranging properly
-Increased spread of DK_Quadlauncher
-Fixed wrong ammo for DK_Colonel breed
-Fixed squads disappearing after three purchases
-Fixed Macro Barrage not spawning shells
-Fixed Airburst Basilisk Barrage not spawning shells
-Changed Cadian Mech Infantry call-ins to spawn inside Chimera ready to roll
-Cheapen Chimeras for Mech Doctrine by 25MP
-Experimental fixes to Valkyrie Rocket Runs causing crashes
-Fixed Main Menu Logo
-All weapon skills of Krieg breeds have been reduced by 1 level, but all Krieg troops made roughly 20-25% cheaper than other doctrine infantry
-Added unique PatherID for Rogal Dorns to improve pathfinding
-Fixed missing reload icon for plague weapons
-Added new DKoK Psyker
-Improved DKoK infantry textures
-Fixed Leman Russ volumes

Ενημέρωση: 31 Αυγ στις 20:28

-Fixed wrong ammo in 170mm Krieg Siege cannon

Ενημέρωση: 31 Αυγ στις 20:24

Indomitus v1.81 Electric Boogaloo

-Temporarily disabled duplicate units shared between Mechanised and Airborne doctrines as they require custom vehicles per doctrine. Explains missing units that should have been available since June (lol macro barrage)

These units will be reenabled once I create custom versions of all Elysian vehicles