Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

[ASV] Indomitus
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Update: Dec 4 @ 12:18am

Indomitus v1.93

-Updated to Finest Hour DLC & Feature compatibility
-Added support to new MP maps
-Cleaned up a bunch of backend stuff for indomitus
-Removed outdated texmod tag assigning scripts. Use the included scripts in 40k_triggers.txt in map.pak for your custom missions/scenarios
-Added Conquest UI by KIBER in prepartion
-Fixed Commissar Auras not working on commissars who spawn inside vehicles

As always please report bugs or things you think might be bugs/mistakes.

The WW2 submod is very out of date and not high priority to fix right now. Sorry just the way it goes

Update: Nov 22 @ 6:29pm

Indomitus v1.91

-Fixed missing ammo trailer for Allaround Doctrine
-Fixed missing Chimera HKM for Allaround Doctrine
-Added many new breeds to Cadian Conquest Roster
-Added Mine Detectors to all Engineer breeds
-Added more Bandages to all Medic breeds
-Reduced price of Heavystubber breeds by 30%
-Improved position of infantry portraits and names to better fit UI and framing
-Multi-Las and Heavybolter zeroing bonus per subsequent shot removed
-Multi-las ROF dropped from 700 to 650
-Heavybolter spread increased per shot
-Increased time to zero after aiming for Multi-las by 50%
-Increased Chimera passenger from 9 to 10 on all models capable
-Fixed TPS view on pintle mount Chimeras
-Fixed broken autocannon aiming on the LR Exterminator Ryza variants
-Improved Cadian helmet variety
-Improved Tarantula turret aiming (not great but slightly better convergeance and aiming behavior)
-Fixed small chaos plasmaguns never engaging vehicles (cmon how has no one reported this before)

Update: Nov 9 @ 7:33pm

Indomitus v1.9

-Fixed LR Annihilator muzzle fx bug again
-Fixed Rogal Dorn OC reversed turret names
-Fixed SL_Mortar buy menu picture
-Fixed other IG AIs being able to purchase SL Ryza Leman Russes
-Removed more units that shouldnt be purchasable on other doctrines for IG AI
-Fixed missing salamander_dozer icons
-Fixed missing chimera_dozer_pintle icons
-Fixed missing icons for LR_VC_HB & LR_DC_HB
-Replaced Destroyer Thunderer cannon with a new better looking one that actually shoots at enemies automatically
-Added new Chimera variant with HKM to Cadia and Steel Legion Doctrine
-Added binos to all officer, vox operator and select NCO breeds
-Fixed wrong ammo count for laspistols on SL breeds (didnt get pushed earlier for some reason)
-Fixed missing damage indicator for Sentinel_Custom for Elysians (didnt get pushed earlier for some reason)
-Fixed missing resupply for 100mm cannon ammo and Heavy Lascannon ammo (didnt get pushed earlier for some reason)

Update: Nov 5 @ 9:02pm

Indomitus v1.89

-Fixed Battlezones & Frontlines AI not spawning units with Steel Legion or Krieg
-Fixed numerous missing mipmaps
-Fixed broken Eversor portrait
-Fixed melta grenade tag crash
-Fixed missing SL Veteran Light AT breed
-Fixed broken cannon icons for SL cannons
-Fixed animation resume bug on "open_commander" for Ryza Leman Russ
-Fixed gas grenade tag crash
-Fixed missing entity material for Plague Cloud spell crash
-Fixed missing smoke grenade texture
-Fixed typo in SL Veteran Plasmagunner breed causing not to spawn
-Fixed missing stubs for vehicles/tanks/cannons crewed by breeds not originally in vehicle (commissars/vets/techpriest etc)
-Removed extra crewman that spawns with Doctrine Heavy Lascannon call-in for SL
-Removed extra crewman that spawns with Doctrine 2x LR call-in for SL
-Fixed some messed up squad formats causing crashes
-Fixed missing localization for
-Fixed FPS view for Ryza Pattern Leman Russes
-Fixed LR Annihilator muzzle fx bug

Update: Nov 3 @ 8:27pm

Indomitus v1.885

-Fixed wrong ammo count for laspistols on SL breeds
-Fixed missing damage indicator for Sentinel_Custom for Elysians
-Fixed missing resupply for 100mm cannon ammo and Heavy Lascannon ammo

Update: Nov 3 @ 4:09pm

Indomitus v1.88

Steel Legion has been released!

They are taking the place as the Mechanized doctrine within the Imperial Guard. Specializing in armored assaults they are a primarily mechanized (duh) doctrine with access to new, cheaper Chimera variants utilizing pintle mounts and light autocannons. They also have access to the new Ryza Pattern Leman Russ tanks allowing them access to a more plentiful, cheaper tank to supplement their Chimera assaults with a late-game Deathstrike Missile Launcher to ensure complete destruction of the enemy.

Their weaknesses are smaller, less specialized dismounted squads, no tier 4 infantry , no special call-ins outside of the regular ones and their only Mars Pattern Leman Russ tanks are the Executioner and Vanquisher variants.

The Cadians are now an allround doctrine that lost their mechanized units and gained veteran infantry squads in return. No other changes have been made thus far

Custom Lasguns, Centaurs, Enclosed Basilisks & Eversor Assassins are still in progress and will be added as we approach Christmas

-Added Steel Legion
-Fixed Jubliee map music bugs
-Fixed nipple guns bugging out on Rogal dorn
-Fixed bad FPS view for Thunderer/Destroyer tanks
-Added regimental skins for all Imperial Guard shared equipment
-UI updated with new logos, missing cursors and cursor animations, numerous buttons and stubs. Thank you KIBER for your continued UI mastery
-Updated vehicle texmods in prepartion for conquest
-Added Howitzer and Heavy Lascannons to Imperial Guard
-Added hatch close/open sound effects to appropriate Vehicles
-Replaced pintle mount on Command Chimera with better animated version
-Added pintle mount to certain chimera models
-Fixed texmods not applying on certain maps
-Fixed Chimera FPS view
-Removed support weapons from lasgun squads in the Cadian, Deathkorps and Steel Legion doctrines
-Fixed bugged graphics on laser designator effect
-Updated selection graphics for regimental vehicles
-Added ability for AI to use Voxcasters to call in arty bombardments on vehicles (Basilisk rounds) or infantry in cover (Basilisk Variable Time Fuze)

As always, POST ANY AND ALL BUGS IN THE APPROPRIATE CHANNELS SO I CAN FIX THEM! You guys are the playtesters lol

Update: Oct 1 @ 8:26pm

Indomitus v1.871

-Fixed bugged Cadian helmet
-Fixed Salamander unable to tow
-Fixed Kasrkin Helmet Light fx
-Fixed crash on sacrifice graphic

Update: Oct 1 @ 12:10am

Indomitus v1.87

*Major Changes*
-HUGE UI overhaul by Kiber changing nearly every element of the vanilla UI. Huge props to my man.
-Added vehicle textures for Elysian Sentinels and Leman Russ
-Added Scout Sentinel Chassis variant to Elysians (Bloodpact will be getting their own versions soon)
-Added Salamander Utility Vehicle to Krieg (More versions coming soon for better balance)
-Updated Elysian humanskins to higher quality models
-Improved Gore Scripts to display amputations more frequently and consistantly in MP and SP. Also units that are gibbed will not be reviveable

-Fixed BP_LR_BC_MM_FL not being able to drive forwards (bugged volume)
-Fixed Griffon not reloading and removed additional crewman
-Fixed glitched Lascannon Chimera damaged/destroyed body
-QoL pass on Stalk Tanks (Light/Heavy)
-QoL pass on Sentinels
-Fixed missing textures on Hellcenter & Calderis
-Fixed misaligned circular selection graphics for BP, Chaos and IG
-Fixed incorrect interior/exterior sound effects for direct control
-Updated Banner textures for all color sgts
-Updated loading screens and minimaps for both 1v1 40k maps
-Updated for GoH 1.055
-Updated Cadian and PDF helmets to higher quality models
-Added wounded anims to bleeding out soldiers (thank you Horton)
-Readded Scout Sentinels and Hydra back to the Elysians
-Increased Entitymanager item counts
-Updated AI purchase logic
-Numerous misc bug fixes

Update: Sep 9 @ 10:42pm

Indomitus v1.86

-Increased multilas damage to 90 per shot
-Increased heavybolter damage to 125 per shot
-Fixed Krieg skins not applying to their vehicles in certain maps that called for different texmods
-Fixed bad bump maps on Leman Russ turrets (thank you fritz)
-Fixed Ragnarok aux turret bolters muzzle flash fx
-Updated Enemy and Flag_Ammo pointers (thank you Kibel)
-New Banners for the Cadian, Moebian and WiP Steel Legion
-Light MP rebalance patch:
-Tarantula turret purchase cooldown increased to 5min
-AI ogryn and bloodletter cooldown increased to 5min
-All emplacements and light vehicles will see a 10-25% price decrease
-Buffed weapon falloffs to the following values

{curve "autogun" ;// assault rifles (autogun), damage 65
{0.06 2.15} ;// 6m 140d
{0.12 1.50} ;// 12m 98d
{0.4 0.85} ;// 40m 55d
{0.5 0.55} ;// 50m 36d
{1.0 0.30} ;// 100m 20d
{2.0 0.15} ;// 200m 10d
}

{curve "lasgun" ;// assault rifles (lasgun), damage 85
{0.06 1.50} ;// 6m 127d
{0.12 1.25} ;// 12m 106d
{0.4 1.00} ;// 40m 85d
{0.5 0.85} ;// 50m 72d
{1.0 0.75} ;// 100m 63d
{2.0 0.50} ;// 200m 42d
}

{curve "multilas" ;// assault rifles (multilas), damage 90
{0.06 1.20} ;// 6m 108d
{0.12 1.05} ;// 12m 94d
{0.4 0.95} ;// 40m 85d
{0.5 0.80} ;// 50m 72d
{1.0 0.65} ;// 100m 58d
{2.0 0.50} ;// 200m 45d
}

{curve "laspistol" ;// pistol (laspistol), damage 75
{0.06 2.0} ;// 4m 150d
{0.1 1.0} ;// 14m 75d
{1.0 0.5} ;// 70m 37d
{2.0 0.25} ;// 140m 18d
}

{curve "plasmagun" ;// assault rifles (plasmagun), damage 300
{0.06 1.0} ;// 6m 300d
{0.12 1.0} ;// 8m 300d
{0.4 1.0} ;// 40m 300d
{0.5 1.0} ;// 50m 300d
{1.0 1.0} ;// 100m 250d
{2.0 0.5} ;// 200m 150d
}

{curve "bullet_sniper" ;// sniper rifles, damage 120
{0.05 3.60} ;// 6m 432d
{0.10 2.00} ;// 13m 240d
{0.33 1.00} ;// 40m 120d
{0.5 0.90} ;// 65m 108d
{1.0 0.80} ;// 130m 96d
{1.5 0.70} ;// 240m 84d
}

{curve "bullet_bolter" ;// heavy bolters, damage 125
{0.07 1.75} ;// 10m 218d
{0.183 1.15} ;// 25m 143d
{0.5 1.00} ;// 65m 125d
{1.0 0.70} ;// 130m 87d
{2.0 0.45} ;// 260m 56d
}
Also check out ⁠dev-previews for some new stuff in the pipeline.

Just a little patch before I pack up my PC because I love you all so much. I will be looking into the Stalk Tank crash as its due to for a QoL pass which should catch whatever is crashing it.

SEND ME CRASH LOGS PLEASE Even if the crash itself is meaningless or impossible to decipher, I can still find bugs within the logs for other things!

Update: Sep 6 @ 8:16pm

Sorry quick reupload, forgot to actually enable the Ragnarok in MP and didnt rename an _x hydra model