Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

[ASV] Indomitus
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Opdatering: 6. juni kl. 15:08

Indomitus v1.25

Fixed Sentinel crash bug
Fixed bad IK limits on Bloodletters
Fixed bugged multiplayer buy scripts
Fixed Bloodcrushers inability to stand up or knock over trees
Fixed THE MOD APPLICATION BUG!!!!!

Opdatering: 6. juni kl. 7:29

Indomitus v1.2 Patch Notes:

*Major Changes*
-Added better firing params to rocketlaunchers so they target turrets if they cant see hulls
-Reduced spread of rocket launcher and rpg and time between AI shots
-Increased hp damage of heavybolter and multilas by +15
-Increased size of call-in smoke and increased size of minimap pings to make arty call-ins easier to see
-Complete rewrite of all valkyrie call-ins resulting in cleaner, less buggy code and calls. (Hopefully fixes a lot of the crashes with them)
-Complete rewrite of all daemon call-ins resulting in cleaner, less buggy code and calls. (Hopefully fixes a lot of the crashes with them)
-Added "Daemonfire" effect to psyker powers. They will do extra damage to daemons now, killing lesser bloodletters in 5-6 warp blasts and greater bloodletterrs in 8-10. You won't win a 1v1 vs a bloodcrusher though, don't try.
-Replaced m35 plasmaguns with a version from LV.
-Improved Lascannon tracer effect
-Added Trojan Maintenance Recovery Vehicle to both IG & TG. Comes equipped with an engineer resupply ability and a special repair ability located in the action panel. Once used the Trojan will be disabled for 60s and will fully repair any damaged vehicles located within the supply ring after 60s elaspes.
-Removed unit cap on marksmen

*Bug Fixes*
-Fixed Elysian Jetpack entities not being deleted on death, potentially fixing a crash
-Changed tag checking trigger from every 5s to every 1s to potentially fix a crash (this may affect network performance please monitor and let the dev know)
-Fixed shooter bones in tauros_lc_hkm
-Fixed griffon heavybolter fx not playing
-Fixed machineguns not showing up in position 2 of UI on vehicles
-Fixed _xx skeletons for valkyries missing them
-Corrected Tarantula Rocket turret to use 12 missile tubes, not 16
-Fixed incorrect ammo in the autopistol wielded by death brigade stormtroopers
-Fixed baneblade bolter turret shooter bonesg (doubles firerate of all HB turrets on baneblade)
-Disabled broken LODs for bloodpact guardsman
-Fixed LOD class for company banners
-Removed turret volume from tarantula turrets and replaced with body volumes
-Fixed doombolt not having proper stuff_small code
-Removed glow effect from kasrkin helmet due to pixel shader bug (sad)
-Fixed "no detect time" and "incorrect material" bug on psyker forcefields
-Fixed kinetic projectile not having collision or material ID
-Added missing Blood Pact Sgt Plasmagun breed
-Fixed Blood Pact Doctrine Horde call-in. Was using squad_with8types_doctrine but using 9 breeds.
-Fixed Blood Pact Vet lasgun squad to use correct breed amount. Was using squad_with6types_doc but only using 5 breeds.
-Fixed Elysian Assault droptroopers squad missing 6th breed.
-Removed glow effect from elysian elite helmet due to pixel shader bug (sad)
-Hopefully? fixed the crashes involved with all artillery call-ins
-Fixed stormtroopers not all disembarking all the time, they now all get out at once
-Added missing jetpack ability to Elysian Droptrooper Engineers
-Fixed Localization errors
-Increased Baneblade & Hellhammer inventory size (they didnt have spare ammo for demolisher cannon or autocannon)
-Changed Basilisk to assault gun and made the shield a strictly gun_shield so it can be pierced without destroying the tank
-Fixed a bunch of missing or incorrectly placed textures
-Fixed baneblade smoke launchers not working
-Improved pathfinding for call-ins
-Added missing icons for transport call-ins and localization for arty call-ins.
-Added a bunch of missing call_sync'd triggers for bodies exploding and burning
-Fixed forcefields not deleting when psykers explode
-Fixed techpriest turret deployment skill to prevent player from moving or cancelling it after the priest begins animation.
-Changed lascannon from heat to apcbc code, also corrected the slope modifiers as it was using no modifiers. It should now be the same as heat where it never bounces.
-Fixed broken vehicle view diagrams
-Hellhound inferno cannon changed to primary so ai can use coax at same time
-Psyker resists fixed
-Reduced reload of exitus rifle
-Tweaked specular maps of leman russ turrets (too dark)
-Changed Ogryn melee weapon to be the secondary to improve ai targeting priorities and algorithm
-Numerous script changes to improve bot purchases and reduce crashes
-Large amount of random crashes fixed
-Fixed score screen traitor guard icon
-Upscaled "Activate_Drop" icon to 66x66