Counter-Strike 2

Counter-Strike 2

ze_peach_castle_n64
Mostrando 1-10 de 23 aportaciones
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Actualización: 23 SEP a las 13:34

_ A security to prevent map from reseting if zombies kill the humans AFTER the final doors are closed

Actualización: 16 SEP a las 2:37

_ added securities to avoid players delaying

Actualización: 11 SEP a las 6:40

_ Added invisible wall in bomb level to prevent humans boosting zombies up the chomp's cell
_ Added invisible wall in snow level to prevent humans using the goombas as a shortcut that might break the stage

Actualización: 6 SEP a las 13:00

_ fixed human's ztele abuse

Actualización: 5 SEP a las 8:36

_ fixed broken zombies TP in bowser stage (remade triggers_tp to avoid overlaping)
_ fixed canons for the FYS servers

Actualización: 1 SEP a las 4:51

_ adapted the gameplay for variant ze plugins. Map is now playable for more ze communities

Actualización: 25 JUL a las 14:03

_ final adjustment for the bay boss fight (took a little more time to attack)
_ Fixed the zm TP after that boss, preventing those big brained guys to delay the round restart
_ first defense of Bowser's stage is reduced from 10 seconds to 5.
_ Bob-omb boss explosion a slightly smaller radius

Actualización: 24 JUL a las 5:30

_ Delay the Maw-Ray attacks by 0.70 seconds (first version (too easy) was 4 seconds, latest impossible version was 3 seconds. Now it's 3.70 seconds)
_ zombies TP in bowser's world sooner
_ nerfed the first zm shortcut in the dark world

Actualización: 22 JUL a las 6:17

_ Added a shortcut for the zombies in Bowser level
_ Maw-Ray attacks faster
_ zm are TP'ed and freed faster in the bay level
_ jumping snowmen doesn't allow bullet penetration anymore, to not harass the zombies

Actualización: 20 JUL a las 5:04

_ Added a security to avoid zombies entering the bob-omb bossfight arena
_ enlarged the trigger_teleport under the goomba's jumps, to make this part less frustrating so far in the stage