Counter-Strike 2
ze_peach_castle_n64
Εμφάνιση 1-10 από 23 καταχωρίσεις
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Ενημέρωση: 23 Σεπ στις 13:34
από Blue Blue

_ A security to prevent map from reseting if zombies kill the humans AFTER the final doors are closed

Ενημέρωση: 16 Σεπ στις 2:37
από Blue Blue

_ added securities to avoid players delaying

Ενημέρωση: 11 Σεπ στις 6:40
από Blue Blue

_ Added invisible wall in bomb level to prevent humans boosting zombies up the chomp's cell
_ Added invisible wall in snow level to prevent humans using the goombas as a shortcut that might break the stage

Ενημέρωση: 6 Σεπ στις 13:00
από Blue Blue

_ fixed human's ztele abuse

Ενημέρωση: 5 Σεπ στις 8:36
από Blue Blue

_ fixed broken zombies TP in bowser stage (remade triggers_tp to avoid overlaping)
_ fixed canons for the FYS servers

Ενημέρωση: 1 Σεπ στις 4:51
από Blue Blue

_ adapted the gameplay for variant ze plugins. Map is now playable for more ze communities

Ενημέρωση: 25 Ιουλ στις 14:03
από Blue Blue

_ final adjustment for the bay boss fight (took a little more time to attack)
_ Fixed the zm TP after that boss, preventing those big brained guys to delay the round restart
_ first defense of Bowser's stage is reduced from 10 seconds to 5.
_ Bob-omb boss explosion a slightly smaller radius

Ενημέρωση: 24 Ιουλ στις 5:30
από Blue Blue

_ Delay the Maw-Ray attacks by 0.70 seconds (first version (too easy) was 4 seconds, latest impossible version was 3 seconds. Now it's 3.70 seconds)
_ zombies TP in bowser's world sooner
_ nerfed the first zm shortcut in the dark world

Ενημέρωση: 22 Ιουλ στις 6:17
από Blue Blue

_ Added a shortcut for the zombies in Bowser level
_ Maw-Ray attacks faster
_ zm are TP'ed and freed faster in the bay level
_ jumping snowmen doesn't allow bullet penetration anymore, to not harass the zombies

Ενημέρωση: 20 Ιουλ στις 5:04
από Blue Blue

_ Added a security to avoid zombies entering the bob-omb bossfight arena
_ enlarged the trigger_teleport under the goomba's jumps, to make this part less frustrating so far in the stage